Upcomg 4X Humankind details how civics and ideologies will work

 Ever since Humankind was announced almost a year ago, developer Amplitude has been hard at work detailing how exactly things are going to shape out via a series of developer diaries.

Today, Amplitude released a diary detailing its intricate civics system. In it, narrative director Jess Spock talks about a system that’s markedly different from games such as Civilization 6. For one, the overall design is markedly different—this isn’t a tech tree, but a slider-based system that allows you to put points into several features. Points are gained over time. The list of categories seems quite long—the video shows options such as land ownership and overall leadership and asks you to make further decisions on each. For leadership, your overall style influences a number of different questions down the line. You can lead in a more relaxed, small council style, or your character can become an autarch who has the absolute last say, and each of those decisions will have effects on your people’s happiness, productivity and more.

source: gamezpot.com