The best graphics settings for MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries is a return to form for the series. Built by the same developers behind MechWarrior Online, Piranha Games, but with a change to Unreal Engine 4 in place of MWO’s CryEngine, it’s a brave new world. Our review covers the game design, but I’m here to talk exclusively about performance and settings.

I played the hell out of the original MechWarrior back in the day, in glorious 16-color EVGA graphics with sound effects coming from my internal PC speaker. When I upgraded from an 8086 to a 386 processor, the slow and ponderous battles became far more exciting. We’ve thankfully moved beyond the era of game speed being linked to your PC’s performance (mostly), but 30 years later, the core gameplay in MechWarrior 5: Mercenaries isn’t radically different. The graphics meanwhile have improved tremendously. My 16-year-old self would have loved MechWarrior 5: Mercenaries, warts and all.

A word on our sponsor

As our performance analysis partner, MSI provided the hardware we needed to test MechWarrior 5 Mercenaries on a variety of AMD and Nvidia GPUs, as well as AMD and Intel CPUs. Thanks, MSI!

MechWarrior 5: Mercenaries was also one of a select few games that Nvidia trotted onto the stage at Gamescom 2018 to demonstrate what ray tracing can do to enhance the look and feel of a game. That was a long time ago, and the short demo was obviously very early, but 16 months later there’s still no ray tracing for the initial launch.

A Piranha representative told me that a ray tracing patch is planned for January, so we’ll see how that goes, but even without ray tracing effects MechWarrior 5 can be quite demanding.

It can also look pretty awful when you turn down certain settings. That’s perhaps too subjective, but at low and medium settings, shadows and textures are dithered in a way that’s very obvious and distracting. The good news is that some of the settings that have the largest visual impact aren’t actually that demanding, so let’s drop right in to the various settings and what they do.

Image 1 of 3

MechWarrior 5 settings and image quality

Recommended settings (Image credit: Piranha Games)
Image 2 of 3

MechWarrior 5 settings and image quality

Higher ‘recommended’ settings (Image credit: Piranha Games)
Image 3 of 3

MechWarrior 5 settings and image quality

Maximum quality (Image credit: Piranha Games)

If you want recommendations on what settings to use for most graphics cards, I’ll give two options on each setting. The lower setting is good and what I actually recommend, while the higher option (in parentheses) gives a small improvement in image fidelity for a modest drop in performance.

Here are my recommended settings:

  • View Distance: Far (Maximum)
  • Effects: Medium (High)
  • Shadows: Medium (High)
  • Textures: High (Maximum)
  • Foliage: Medium (High)
  • Post Processing: Medium (High)
  • Anti-Aliasing: High (Maximum)
  • Anisotropy: 2x (4x)
  • Sharpening: On

The above gallery shows the resulting image quality for my recommended and ‘step up’ settings, along with maximum quality. The lower settings improve performance by about 45 percent, while the higher settings improve performance by only 15 percent. If you look at the three images, however, other than slight variations in the procedural generation of trees and rocks, they’re all about equivalent.

source: gamezpot.com