InZOI Creative Studio release time and full launch date – how to play without a code

InZOI Creative Studio Now Available to All Players

Gaming enthusiasts can now experience a preview of the upcoming life simulation game, InZOI, with the wider release of its Creative Studio demo, preceding the early access launch.

Free Demo of Sims Rival Opens to Public

The InZOI Creative Studio, which allows users to fashion personalized characters (Zoi) and construct dwellings, was initially launched on March 20. Access was initially limited to individuals who received a special code via stream viewership.

Publisher Krafton has broadened access to the Creative Studio, enabling all interested gamers to download and utilize the creation tool. Simply visit the Steam Store and add it to your library to gain access.

The public release of the InZOI Creative Studio occurred on March 23 at midnight GMT for UK-based fans.

Early Access Details and Pricing

InZOI is scheduled to enter early access on March 28, featuring three distinct open-world environments for players to explore and customize.

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Gameplay focuses on fulfilling the needs of player-created characters, encompassing aspects such as hunger, hygiene, restroom use, entertainment, social interaction, energy levels, sleep, and recognition.

Players also possess extensive building and customization capabilities for their surroundings, including the ability to design custom furniture.

During Early Access, InZOI will be priced at $39.99 (UK pricing to be announced). This purchase encompasses all game updates and downloadable content until the full game release.

The InZOI Creative Studio demo has received a minor update since its initial limited release on March 20. Details of the update are outlined in the patch notes below.

InZOI Creative Studio Patch Notes

Installation/Launch Issues

  • Resolved an issue where launching the game on Intel integrated graphics cards with 128 MB VRAM could trigger a DirectX 12 error message.
  • Implemented a clearer error message: “Insufficient video memory to run the game,” which will now appear when video memory is inadequate.
  • Rectified an issue where specific text elements were missing when the game language was set to Simplified Chinese, Traditional Chinese, or Japanese.
  • Corrected a bug preventing game saves if a filename was not explicitly entered.
  • Eliminated an issue where the “Canvas Under Construction” page occasionally appeared on the lobby tablet unexpectedly.
  • Addressed rapid consumption of physical memory and page file resources due to sudden usage spikes.
  • Fixed the application of unsupported resolutions in windowed mode.
  • Prevented unnecessarily large files from being uploaded with creations on Canvas.

Build Studio Issues

  • Fixed an issue where players could manipulate the Zoi character outside Build Mode under specific circumstances.
  • Resolved a problem where data saving failed when selecting “Save and Exit.”
  • Corrected an issue where 3D objects would lose their visual properties upon returning to the last saved property state.
  • Refined certain property presets.
  • Removed the immediate appearance of “Needs” and “Skills” pop-ups upon entering Build Studio.
  • Stabilized the UI to prevent occasional disappearance during Canvas uploads.
  • Addressed an issue where pressing ESC while using the 3D Printer would extinguish lighting effects, resulting in a darkened screen.

Character Studio Issues

  • Fixed a visual glitch where a Zoi’s torso disappeared when accessing 3D Printer Decorations with all outfits hidden.
  • Corrected the chin gizmo’s placement, which was previously positioned too far from the chin during facial customization.
  • Resolved an issue causing torso disappearance during specific steps on NVIDIA GeForce RTX 5070 Ti systems.
  • Fixed overlapping textures displayed on wristwatch accessories.

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