Importance Score: 75 / 100 🔴
Ubisoft Releases Chroma, a Tool for Colorblind Accessibility in Video Games
Gaming giant Ubisoft has unveiled Chroma, an internal instrument designed to aid developers in creating video games accessible to players with colorblindness. After several years of internal development and refinement, this tool, which facilitates colorblind accessibility in video games, is now available for public use, empowering game developers industry-wide.
Real-time Colorblindness Simulation for Developers
Chroma enables developers to simulate the experience of colorblind gamers in real-time during gameplay. It achieves this by applying a filter on the screen that does not compromise game performance, offering a dynamic and practical method for testing.
Prevalence of Colorblindness Among Gamers
Colorblindness is a common visual condition that affects a significant portion of the gaming community. According to Colour Blind Awareness, a non-profit organization, statistics indicate that approximately 8% of men (1 in 12) and 0.5% of women (1 in 200) experience some form of colorblindness.
Key Features and Functionality of Chroma
Unlike conventional tools that rely on static screenshots or solely operate in a colorblind mode, Chroma provides a real-time, in-game preview of colorblindness. Its key features include:
- Real-time Filtering: Monitors games as they are played through a dynamic overlay.
- Versatile Display Options: Supports both single and dual screen setups.
- Hotkey Integration: Streamlines usability with customizable shortcuts.
- Customizable Overlay: Offers adaptable settings to suit various development needs.
Ubisoft’s Perspective on Accessibility
“Over the past few years, Chroma has proven to be an exceptionally efficient tool within Ubisoft,” stated David Tisserand, Ubisoft’s Director of Accessibility. “It has significantly accelerated and enhanced our ability to evaluate the accessibility of our games for colorblind players. Believing that accessibility is an ongoing process of improvement, we are delighted to share Chroma with the broader industry. We encourage everyone to utilize this tool, offer feedback, and participate in its continued evolution.”

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Development and Collaborative Spirit
Chroma was conceived and developed by Ubisoft’s quality control team in India. The primary objective was to furnish developers with immediate feedback as they interacted with a game.
Availability and Access on GitHub
Developers interested in downloading and implementing Chroma can access it on its GitHub page. It is released under the Apache 2.0 license, which the Apache Foundation describes as promoting the creation of “dependable and enduring software products through collaborative, open-source software development.”