Importance Score: 25 / 100 π΅
Star Wars Zero Company Embraces Permadeath in New Tactical Strategy Game
When Greg Foertsch, game director at Bit Reactor, affirmed that Star Wars Zero Company will feature permadeath, a smile crept across my face. Perhaps an unusual reaction to the prospect of character mortality, but this design choice speaks volumes about the essence of Zero Company as both a game and a Star Wars experience. This upcoming title, often likened to a Star Wars XCOM due to the developers’ Firaxis backgrounds, aims to deliver more than just standard turn-based tactics.
Beyond Turn-Based Tactics: Character Investment
For many, the phrase “Star Wars XCOM” has become a shorthand description for Zero Company, referencing the studio’s experienced team members who previously worked on the acclaimed XCOM series. However, the gaming landscape is filled with titles labeled as spiritual successors that often fall short of capturing the depth of XCOM. XCOM is not solely defined by battlefield strategy; a crucial component is the emotional investment players develop in their individual soldiers and their personal stories that unfold organically during gameplay.
This element of personal investment, the care for success and failure, the genuine risk associated with each mission β these are core to the XCOM experience.
Deeper Immersion: Customization and Consequence
Star Wars Zero Company appears poised to amplify this concept. Players will have extensive customization options for their created soldiers, including class, appearance, and, fittingly for the Star Wars universe, species selection. Furthermore, the game introduces pre-designed characters β the team showcased in the trailer and promotional art β each with established personalities, backstories, and narrative roles. Crucially, these authored characters are also subject to permadeath. Losing them in a battle on the fringes of the galaxy won’t just be a gameplay setback; it will dynamically alter the unfolding storyline.
Optional Permadeath and Accessibility
It should be clarified that permadeath in Zero Company is optional. Difficulty settings will allow players to disable this feature for those who prefer not to witness their favorite Jedi succumb to blaster fire. A primary objective for Zero Company is to welcome new players to the strategy genre. This commitment to accessibility is manifested through adjustable difficulty settings and a gradual introduction of abilities and unlocks. As Foertsch explained, “If you want to play it just for the story, greatβ¦ but if you want to play it for the pain, then you’re welcome to play it for that too.”

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Depth for Strategy Veterans
Foertsch emphasizes, echoing previous discussions, that appealing to newcomers does not necessitate compromising depth for veteran strategy enthusiasts. “I don’t think it’s a choice in that sense,” Foertsch stated. “You can absolutely do both.”
Orion Kellogg, executive producer at LucasFilm Games, reinforces this point. Lucasfilm Games acts as a bridge connecting Bit Reactor to the broader Star Wars canon.
A True Star Wars Strategy Game
“For Lucasfilm Games, this is our strategy game,” Kellogg asserted. “We’re not suggesting, ‘Oh, can you make it less strategy-y?’ We want this to be a strategy game first and foremost, and it is, and that’s precisely why we are collaborating with Bit Reactor.”
Clearing Up Misconceptions: Previous Leaks
Recent speculation based on leaked images claiming to depict gameplay from March were inaccurate. A Bit Reactor representative clarified, “The leaked images do not represent the game today, nor what it will be at launch.” These images were derived from very early concept phases, predating the finalization of the game’s core premise.
Immersive Story and RPG Elements
The narrative is another crucial aspect. Foertsch promises a more “immersive” and “cinematic” experience than commonly found in the genre. The inclusion of a fully customizable main character, codenamed Hawks, suggests the incorporation of RPG-like elements into the overall adventure.
Clone Wars Setting and Darker Tone
Set during the Clone Wars era, Zero Company focuses on a clandestine Star Wars unit performing covert operations deep within enemy territory. The game adopts a darker, more serious tone, reminiscent of Rogue One rather than A New Hope, and shares narrative similarities with the grim science fiction setting of XCOM.
Deep Cuts for Star Wars Fans
For dedicated Star Wars enthusiasts, Zero Company is packed with references. The initial roster of characters includes a Tognath Jedi (a member of the same species as Edrio Two Tubes from Rogue One) and an Umbaran soldier in combat armor, a species prominently featured in acclaimed story arcs of The Clone Wars animated series. Players can even enlist astromech droids into their squads.
Iconic Battle Droids as Foes
Combat footage within the trailer showcased battle droid antagonists, specifically B1 and B2 units. While not unexpected given the Clone Wars setting, the developers’ choice of these adversaries is noteworthy. Battle droids are arguably ideal antagonists for any Star Wars video game.
Bridging Genres and Universes
The strong Star Wars hook serves as an enticing draw for players who enjoyed titles such as Jedi Survivor or Outlaws, potentially encouraging them to explore a genre they may be less familiar with. Simultaneously, the game aims to equally welcome those who prioritize strategic gameplay above all else.
“It could be your first Star Wars,” noted Kelsey Sharpe, creative executive at Lucasfilm. “I would love to discover a hardcore strategy player who thinks, ‘A Star Wars game? Fine, I simply must play this turn-based tactics game,’ and then Star Wars: Zero Company becomes their introduction to the Star Wars universe. If we succeed in our goals, it should be an excellent entry point into Star Wars.”
Cautious Optimism for Zero Company
Similar to last year, when Bit Reactor shared their ambitious vision before formally announcing the game, a degree of skepticism remains. The promise of being completely accessible to newcomers while maintaining depth for genre veterans, appealing to both die-hard Star Wars fans and those with limited franchise exposure β striving for universal appeal is a monumental undertaking, and easier said than done.
However, optimism is also warranted. Discussions and initial glimpses of the game suggest Bit Reactor is making considered choices. The promise of permadeath, extensive character customisation, a streamlined combat user interface, and refined action elements resonate with fans of XCOM, hinting at a worthy successor. From a Star Wars perspective, the game appears to offer a genuinely fresh perspective on a well-known era, demonstrating an engagement with the rich tapestry of the setting, extending beyond superficial references.
Anticipating a Deeper Dive
After years of anticipation leading up to this reveal, a desire for more substantive gameplay details persists. With a projected release window of 2026, there is still a considerable wait before players can experience Star Wars: Zero Company firsthand. Nevertheless, this reveal marks an exciting initial step into the spotlight for Star Wars: Zero Company. While hope for a truly exceptional game is not new, it remains firmly placed on this title becoming one of the most compelling XCOM-inspired games in recent years.