Rivals Hover League is the new standard for vehicular arena-based combat

Importance Score: 12 / 100 🟠

Engage in High-Octane Vehicular Combat in Rivals Hover League

Rivals Hover League (RHL) emerges as a thrilling new entrant in the vehicular combat game genre, defying gravity with fast-paced action. For enthusiasts of games like Rocket League seeking intensified combat, this title offers a fresh, competitive experience centered around piloting advanced hover vehicles in intense galactic arenas. Prepare for exhilarating matches where skillful maneuvers and strategic firepower are key to becoming the galaxy’s premier pilot.

Explore Diverse Hover Vehicle Classes and Playstyles

Rivals Hover League incorporates elements of cooperative shooters, showcasing a variety of distinct hover vehicle classes, each with unique playstyles. A recently unveiled trailer at Galaxies Showcase provided a glimpse into these varied options. Players can choose the Hunter, an ambush specialist adept at surprise attacks, perfect for those who favor stealth and tactical positioning. Alternatively, the Sniper class offers precision targeting for players who excel at long-range engagements and delivering impactful, single shots. For those prioritizing raw power and speed, the Raider delivers relentless force. For players seeking aerial dominance, the nimble Jet class provides a death-from-above approach to combat.

[RHL] Meet the Vehicle Classes of Rivals Hover League! – YouTube


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Developer EF Games: Blending Indie Spirit with Grand Ambitions

EF Games, the development studio behind Rivals Hover League, was founded by brothers Joaquín and Gonzalo Ruipérez. Leveraging their extensive background from Estudiofuture, the team is meticulously crafting RHL. Despite being a small yet dedicated group, they are combining an indie ethos with significant aspirations for their project. PCG had the opportunity to interview the studio regarding this ambitious undertaking, revealing insightful details about the game’s development.

Developer Insights: Q&A on Rivals Hover League

Vehicle Development

PCG: Which vehicle was the first to be designed for RHL?

EF Games: The Jet was the inaugural vehicle developed, establishing the groundwork for our core gameplay mechanics. Initially, the game concept centered around a single main vehicle, customizable with diverse weapon configurations. Subsequently, all other vehicles evolved organically from this preliminary concept.

The Hunter became the second vehicle modeled. Its creation was instrumental in defining the definitive artistic direction for both the vehicles and the broader game aesthetic.

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Vehicle Class Motivation

PCG: What prompted the decision to incorporate distinct vehicle classes?

EF Games: We are avid admirers of games like Overwatch, which effectively create strikingly varied gameplay experiences based on character selection. Our aim was to translate this design philosophy into RHL, embracing the inherent strategic complexity and team-based dynamics. This approach also presented a valuable avenue to experiment with a wide spectrum of engaging and dynamic shooting and “driving” mechanics.

Developer’s Preferred Vehicle

PCG: Do you have a personal favorite vehicle to play and what makes it your top choice?

EF Games: Our overarching objective is to ensure every player discovers their perfect vehicle within the game. Currently, each member of our team has a preferred vehicle. If anyone is still searching for theirs, it signals that we have more vehicles to create!

Speaking personally as the game director, my current favorite, which tends to fluctuate monthly, is the Mech. I appreciate its ability to traverse the arena rapidly, evoking a sense reminiscent of Attack on Titan. Conversely, our CEO favors the Jet, primarily due to a penchant for deploying mines. Between us, it’s likely also favored for its straightforward ease of use!

Fun Facts and Game Origins

PCG: Are there any interesting facts about RHL you would like to share?

EF Games: The genesis of RHL is quite an interesting story. Initially, our goal was to recreate and port our prior VR title, Fusion Wars, to PC VR platforms. To enhance Fusion Wars, we began investigating numerous inventive ideas and mechanics aimed at refining the driving mechanics. Gradually, we recognized the substantial potential and enjoyment inherent in these emerging systems. Ultimately, we made the decision to move away from VR entirely to fully capitalize on the acrobatic and fast-paced gameplay facilitated by these new mechanics, which led to the creation of Rivals Hover League as it is known today.

Join the Rivals Hover League Community

Add Rivals Hover League to your wishlist and join the official Discord community to remain informed about the latest updates, participate in playtest opportunities, and receive launch announcements. You can also follow the game’s progress on YouTube, X / Twitter, and TikTok. As a community-focused project with active developer engagement, player feedback will directly influence the final game, making this an opportune moment to participate from the outset.


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