Importance Score: 45 / 100 🔵
Hogwarts Legacy Update Released for PC with Mod Support Enhancements
Avalanche Software, the studio behind the acclaimed Hogwarts Legacy game, has launched a significant new update specifically tailored for PC platforms. This essential download introduces a range of improvements, particularly focusing on enhanced mod support for players.
Key Improvements in the New Patch
According to official statements from Avalanche Software, this latest Hogwarts Legacy patch delivers “additional enhancements, bug fixes, and overall MODs support to the PC version of the game.” Players can expect a more refined experience with this comprehensive update.
Performance and Visual Enhancements
This update incorporates boosts to ray-tracing fidelity, alongside various fixes addressing user interface issues and general game performance optimizations.
Enhanced Modding Capabilities for PC Gamers
The most anticipated aspects of this update are undoubtedly the fixes and refinements applied to modding functionalities, especially for PC players utilizing platforms like Epic Games and Steam.
Mod Validation and Size Limits Adjusted
Notably, Avalanche has refined the local mod validation tool, making it less restrictive. Furthermore, the patch eliminates a previous restriction that limited mod sizes to a minimum of 250MB, offering greater flexibility for mod creators and users alike.

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Celebrating the Modding Community
To commemorate the update’s release, Avalanche has also unveiled a new video showcasing some of the standout mods currently available for Hogwarts Legacy, highlighting the creativity and dedication of the game’s modding community.
Hogwarts Legacy Update Patch Notes
Localization
- Resolved an issue where the unsupported mod crash pop-up featured incorrect formatting in certain languages.
User Interface (UI)
- Addressed instances of large font rating text being truncated on the mod page.
- Corrected an issue where mod order numbers would exceed icon boundaries when using the large text option.
- Removed the report button’s state change to prevent confusion from repeated clicks.
- Fixed a problem where pressing the continue button in the load game window would fail to load the game.
- Corrected the reversed prompts for enabling and disabling mods.
- Resolved search input losing focus after page content loading.
- Synchronized in-game date display to match the CurseForge website.
- Implemented minor visual enhancements for mod image loading.
- Fixed infinite spinner issue when offline in the mods screen.
- Addressed the inability to close the offline notification window.
- Introduced a streamlined method for batch repairing and updating multiple enabled mods simultaneously.
- Improved the usability of the modded save UI.
- Fixed pagination seams within the mod page.
- Addressed banner resizing and transition issues.
- Added “view all” buttons to Discovery tab shelves.
- Resolved overlapping issues in mod descriptions and details across specific resolutions.
- Fixed notification display upon repair completion in the tab.
- Corrected manual sorting of categories in related widgets on the Discovery and Browse tabs.
- Addressed incorrect favourite legend text settings on the mod page.
- Fixed display settings issues where low latency options would not update upon changing upscaler type.
- Resolved incorrect display of details pages for unavailable mods.
- Addressed unavailable mods displaying the “Not Installed” alert title.
- Fixed style card grid displaying five rows.
- Resolved large text issues on the mod detail page.
- Addressed the absence of a repair prompt when launching the save file repair option.
- Improved alignment of sorting terminology with its actual meaning.
- Fixed UI displaying multiple confirmation prompts on a single error window.
- Resolved the ability to uninstall mods during updates.
Raytracing
- Fixed Hogsmeade watermill shadow not rotating correctly with the asset.
- Resolved raytracing reflection system resolution issues.
Stability and Performance
- Mitigated performance drops when accessing the library tab with a large number of installed mods.
- Resolved hitching when hovering over a character slot with numerous enabled mods.
- Fixed an issue where older saves using mods would sometimes fail to refresh store inventory.
- Corrected a bug preventing Low Latency Mode from updating when Frame Generation settings were altered.
- Addressed FSR2 screen space reflection noise.
- Resolved various minor upscaler issues.
Miscellaneous
- Implemented support for Intel’s Low Latency (XeLL) and Frame Generation (XeFG) Technologies.
- Updated Intel’s XeSS 2 version to the latest revision.
- Integrated AMD FSR3.
- Resolved SSL verification issues hindering some players from connecting to WB Games Online Services.
- Implemented AMD Anti-Lag 2.
- Added newly released GPUs to the GPU list for correct default graphics options.
- Resolved missing graphics options in the settings menu on certain graphics cards
Editor
- Eliminated the 250MB minimum mod size limitation by removing the Development Asset Registry File requirement.
- Note: To reduce the size of existing published mods, re-upload them to CurseForge and re-cook as an update for size reduction.
- Resolved custom fast travel points not saving in the quest editor after closing the Creator Kit.
- Fixed crashes during peeves validation on mods impacting skeletal mesh max bone influence.
- Resolved crashes when players attempted to use a station within the creator kit.
- Refined the local mod validation tool to reduce its restrictiveness.
- Added an “Account Info” button to the Creator Kit toolbar.
- Addressed a potential gear appearance item loading failure when certain mods were active.
- Introduced a new function to mod mutators triggered upon widget creation, alongside a function for widget tree searching, enabling modders to access and modify internal widgets.
- Enabled the DT_CustomWandStyles table for modification, allowing extension to add player wand styles (wands and handles) for multiple mods to offer additional wand style options.
- Note: This update does not modify the Ollivander wand creation menu.
- Added modder capability to enable brooms and mounts in custom dungeons.
- Re-addressed custom fast travel point saving issues in the quest editor.
- Fixed mod mutators remaining active regardless of mod activation status.
- Fixed Ancient Gate crashes during editor play.
- Fixed crashes caused by opening maps via the peeves asset tool.
- Added dungeon and wand tags, allowing modders to categorize mods and appear in new front-end categories.