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Baldur’s Gate 3 Patch 8 Launches with Cross-Platform Multiplayer and Photo Mode
Larian Studios, the developer behind the acclaimed role-playing game Baldur’s Gate 3, is poised to deploy a significant update. Patch 8 for the Dungeons & Dragons-inspired title, after rigorous public testing on Steam, is scheduled for release on April 15th across PlayStation, Xbox, and PC platforms. This substantial update will introduce highly anticipated features, most notably cross-platform multiplayer compatibility, facilitating gameplay between console and PC users.
Cross-Platform Play and New Features in Baldur’s Gate 3 Update
As indicated in the preliminary patch notes, the latest update extends beyond cross-platform functionality, bringing a suite of enhancements to Baldur’s Gate 3.
Photo Mode Unveiled
Patch 8 introduces a comprehensive Photo Mode, empowering players to capture and customize in-game moments. This feature includes options for creating unique poses and adorning screenshots with diverse stickers and frames.
Expanded Subclasses
Further enriching gameplay depth, the update expands character customization with new subclasses across numerous classes:
- Bard
- Barbarian
- Cleric
- Druid
- Paladin
- Fighter
- Monk
- Ranger
- Rogue
- Sorcerer
- Warlock
- Wizard
Notable subclass additions include College of Glamour Bard, Cleric of Death, Arcane Archer Fighter, and Drunken Master Monk.

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Discounted Price to Celebrate Patch 8 Launch
To commemorate the release of Patch 8, Baldur’s Gate 3 is currently available at a reduced price on Steam and PlayStation. The standard edition is priced at Β£39.99 on Steam, while the Digital Deluxe Edition is offered at Β£52.79 on PS5.
Baldur’s Gate 3 Patch 8: Highlighted Updates
Early release notes for Baldur’s Gate 3 Patch 8 detail a range of improvements and fixes, summarized below:
- Photo Mode: New feature for capturing in-game screenshots.
- 12 New Subclasses: Expansion of character class options.
- Cross-Play: Multiplayer functionality across PC and consoles.
- Xbox Series S Split Screen: Enhanced split-screen performance on Xbox Series S.
Gameplay Enhancements and Bug Fixes
Patch 8 addresses various gameplay mechanics and resolves existing issues:
- Perception checks now highlight spotted items on the minimap and combat log.
- Resolved issue with ally special abilities not correctly granted after High Hall dialogues.
- Scrolls and potions in unlocked inventory containers are now usable during dialogues.
- Neutral NPCs will no longer turn hostile when inadvertently triggering combat-surface passives outside of combat.
- Fixed Freecast resetting under certain conditions.
- Addressed character pathfinding issues related to ladder usage.
- Corrected a bug on the Gauntlet of Shar moving platform that could cause players to fall to their death.
Combat-Related Corrections
Combat encounters receive specific fixes in Patch 8:
- Addressed an issue causing unwarranted combat initiation by neutral NPCs.
- Cerys will no longer engage in combat with Minthara across excessive distances.
Modding Stability Improvements
Updates focused on modding integration and stability include:
- Resolved loading screen freeze issue when joining modded multiplayer sessions.
- Mod Verification window now consistently appears regardless of multiplayer connection source.
- Replaced third-party mod warning with clearer communication.
Performance and Settings Adjustments
Performance and option-related improvements in Patch 8:
- Fixed ruleset selector visibility on the ‘Alter Custom Mode’ screen within multiplayer lobbies.
- Improved server performance within the Adamantine Forge area.
Scripting and Narrative Flow Corrections
Scripting and narrative progression are refined with the following fixes:
- Corrected dialogue inconsistencies regarding Gandrel and Astarion’s interactions.
- Resolved savegame issue related to Umbral Gem quantity in the Gauntlet of Shar.
- Minthara now offers commentary upon being revealed.
- Addressed an issue with Minthara not consistently appearing in Moonrise Towers after being knocked out.
- Prevented unintended teleportation from Moonrise while controlling Minthara.
- Ensured Minthara’s availability for dialogue after being instructed to wait in the torture chamber.
- Fixed an issue with Minthara incorrectly remaining with Thaniel in Act II.
- Resolved dialogue continuity issues regarding Art Cullagh’s status.
- Corrected character perception of Shadowheart’s status in dialogue.
- Characters in relationships with Gale will now receive appropriate correspondence.
- Fixed dialogue issue blocking Avatar Gale from discussing the orb with Lae’zel.
User Interface (UI) Enhancements
User interface improvements in the update:
- Discovered and accessible traders are now visible on the world map regardless of distance.
Cinematic Refinements
Cinematic presentation improvements implemented in Patch 8:
- Addressed Shadowheart’s hair color inconsistencies during intimate scenes.
- Improved and refined cinematic animations for characters of varying heights during the evil ending kiss.
Writing and Dialogue Polishes
Writing and dialogue corrections implemented:
- Fixed duplicate dialogue options and corrected incorrect dialogue versions in Minthara’s main party dialogue.