Importance Score: 20 / 100 🔵
The Last of Us Part 2 PC Port: Performance Analysis Reveals Mixed Results
Digital Foundry’s analysis indicates that the PC version of The Last of Us Part 2 demonstrates advancements in quality compared to the first installment’s problematic debut on the platform. However, the technical review highlights persistent concerns within this new adaptation. Specifically, graphics processing unit (GPU) performance lags significantly behind expectations when juxtaposed with results from the PlayStation 4, a console over a decade old. Furthermore, central processing unit (CPU) usage can reach excessively high levels, and reports of stuttering issues continue to surface. Even fundamental adjustments, such as implementing frame-rate limitations for smoother gameplay, are reportedly more complicated than anticipated. A comprehensive breakdown of the PC conversion’s advantages and disadvantages is detailed in Digital Foundry’s assessment.
Performance Shortcomings Outlined
Despite improvements over its predecessor’s PC launch, The Last of Us Part 2 on PC still presents several technical challenges.
GPU Performance Deficiencies
One of the primary criticisms highlighted is the underwhelming GPU performance. Testing reveals that the game’s demands on the graphics card are disproportionately high, especially when considering comparative performance benchmarks against the original PlayStation 4 version.
Elevated CPU Utilisation
Digital Foundry’s analysis also points to potentially excessive CPU usage. This heavy reliance on the CPU could be a contributing factor to performance bottlenecks and instability experienced by some users.
Stuttering Persists
Stuttering, a common issue in PC gaming that disrupts visual smoothness, remains a problem in this port. The review suggests that these disruptions can detract from the overall gaming experience.
Frame-Rate Capping Issues
Implementing a frame-rate cap, a standard technique to stabilize performance and reduce screen tearing, is reportedly more cumbersome than expected in The Last of Us Part 2 PC. This complicates efforts to achieve a consistently smooth visual output.