Final Fantasy VII Remake's Lead Battle Designer Wants To "Surpass" FFXIIs Gambit System

Final Fantasy VII Remake’s lead battle designer has said that he wants to eventually “surpass” the Gambit System that was featured in Final Fantasy XII

When Final Fantasy VII Remake released, its combat system was one of the things that almost everyone seemed to love. As great as it was, it seems that developers behind it are keen to make some big improvements to it in Final Fantasy VII Rebirth, as an interview with the lead battle designer, Satoru Koyama, has the lofty goal of trying to outdo Final Fantasy XII’s incredibly detailed Gambit System.

source: gamezpot.com