Dead Island 2 devs detail its gruesome procedural violence-modelling tech

Dead Island 2, Dambuster Studio’s upcoming first-person, has put out a few more details about the tech that goes into its zombie pulverising. In a chat with Game Informer (opens in new tab), DI2’s senior render programmer and technical art director shone some more light on the procedural FLESH system (Fully Locational Evisceration System for Humanoids) that the game uses to turn its undead shamblers into “meat piƱatas”. Fair warning, I’m about to write the words ‘Flesh system’ like a hundred times. It’s too late for me, but you can still escape before the phrase starts to haunt your sleep.

Dambuster has spoken about the Flesh system before (opens in new tab), but now they’ve gone into nauseating detail about precisely what the system does and how it manages to do it. The system will procedurally model weapon-appropriate wounds on the bodies of your zombified foes: Knives will slash and hammers will bludgeon, and they’ll pass through layers of skin, fat, muscle, bone and organs to do it. Keep hacking at the same spot on an enemy and you’ll eventually wear through, creating a kind of procedural dismemberment system.

source: gamezpot.com