Street Fighter 6: Exclusive First Look At New Dynamic Control Scheme Meant To Help Button Mashers

From Game Informer: “After a lengthy Street Fighter 6 hands-on session and a few interviews at Capcom’s headquarters in Osaka, Japan, I am in the back room of a small sandwich shop overlooking the Higashiyokobori River. As I eat my sandwich, I make conversation with Street Fighter 6 director Takayuki Nakayama, who is seated next to me, enjoying his own sandwich. After touching on topics of our respective histories with Street Fighter and other games we’ve been playing, he asks if I’ve enjoyed what I’ve played of Street Fighter 6 to this point.

I let him know the gameplay and art style are terrific and that I feel the Real-Time Commentary feature is a revolutionary addition to the fighting genre. The director nods along with a smile until I mention how I don’t feel the Modern Controls (which simplify the overall control scheme) is for me, but my colleague loves the idea. I think it’s a really smart move to allow players of various skill levels to get in on the fun and compete agai…