Looking back at Plumbers Don't Wear Ties and equally baffling games

From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about rolling the dice to bring random obscure games back into the light. This week, it’s not just one game under the microscope, but our first random grab-bag of stuff that’s fun, but not necessarily enough to justify a full write-up of their own.

Writing this column every week, it’s not hard to find obscure and interesting games. Often though, things get put on the back-burner for various reasons—usually because while there’s something neat about the game, the interesting bit is fairly simple. Weird action games especially tend to be pretty easily summed up, at least unless you’re planning to make one of those angry review shows on YouTube and need to complain about things that wouldn’t be a problem if you’d actually read the manual. Ahem.

This week then, we’re going to speed through some of the games that didn’t make it, quickfire-style—a few one-shot oddities, with no connection save them all being amusing. Let’s dive in!

Historians now know the horns on Viking helmets were a myth. The teddy bears on their ships remain unconfirmed.

Historians now know the horns on Viking helmets were a myth. The teddy bears on their ships remain unconfirmed.

Heimdall for example, was a rare example of a game whose character creation was much more iconic and interesting than the actual game, even at the time. The actual game was a badly designed isometric RPG with a penchant for deathtraps—and while there was a sequel that followed it up, neither particularly warrant any lingering nostalgia these days. 

If you’re going to play an old game using these characters, try God Of Thunder—a cute little Zelda-style shareware game that never got much attention back in the day, but is much more memorable than anything in Heimdall. Except perhaps for this bit!

Note the ‘Oops’ counter at the back there.

This is actually part of the character creation system: three minigames you played that determined your starting situation. Many games have experimented with random chance, point buy, and Ultima asking morality questions. Heimdall opted for the oddly never-again-used ‘throw axes at an understandably nervous girl’s hair’ approach. Beats rolling dice for charisma points.

source: gamezpot.com