Death's Door nails the action but leaves me hungry for more bird lore

I want Death’s Door to waste a little more of my time. I know that’s a weird ask, and I can’t remember if I’ve ever felt this way about an action game before. But the premise of Death’s Door grabbed me from the first seconds of its reveal trailer earlier this year. Crows as grim reapers, living mundane office worker lives while traveling to fantasy worlds to collect the souls of the dead? I wanted to bathe in that setting immediately. After playing a preview of the first couple hours of Death’s Door, I feel like I’m still waiting for it to actually deliver on its premise.

As soon as the game begins a bus drops me off outside the Reaping Commission and I guide my crow up to a desk where my first assignment awaits, the red sword on his back the only sign of color in a grayscale world. Unlike the reveal trailer, full of wordless cutscenes brimming with personality, the camera here mostly hangs back in its zoomed out isometric perspective. There’s barely anyone to chat with.

source: gamezpot.com