Crucible review

Need to know

What is it? A third-person competitive hero shooter
Reviewed on RTX 2060, Ryzen 5 2600 3.4Ghz, 16 GB RAM
Price Free-to-play
Release date Out now
Publisher Amazon Games
Developer Relentless Studios
Multiplayer Up to 20-player PvPvE
Link Official site 

Crucible seemingly checks all of the boxes needed to fit into the service game climate: a colorful roster of heroes with diverse abilities, cosmetics stuffed to the brim, a battle pass with dozens of progression levels, and snippets of lore that suggest a larger world. Unfortunately, it wraps these familiar elements around a competitive third-person shooter that isn’t very good. Even as a free-to-play game, I can’t find a reason to stick with its boring combat and spotty performance.

So much of Crucible feels like misguided effort, starting with its game modes. Heart of the Hive, its marquee mode, is a 4v4 race to farm essence (Crucible’s experience points) and be the first to collect three hive hearts. Since a hive heart monster only spawns every few minutes, teams are encouraged to spend the time between capturing harvesters that cultivate essence and slaying weak NPC creatures that roam around the map. 

Efficient farming is the best way to outlevel opponents and get an edge in fights, but it’s so dreadfully boring that I can’t blame most of my teammates for screwing around instead of playing the objective. The map is huge—way too big for eight players. Most of your time is spent running between opposite corners of a confusing jungle waiting for your movement ability to come off cooldown.

(Image credit: Amazon)

I had a bit more fun in Crucible’s duos-only 18-player battle royale mode, Alpha Hunters. The map still feels too big for the number of players, but the action does tend to kick off faster than Heart of the Hive. There’s also a neat twist—players that have lost their partner can offer to partner up with enemy players and reform a duo on-the-fly. It’s a useful gimmick that can alleviate the typical BR scenario of trying to play out a round solo after losing a teammate in the first five minutes. Most players have been open to pairing up when I request, but a few have used the opportunity to shoot me in the face instead. Not cool.

Bullet hell

source: gamezpot.com