Why Warcraft 3: Reforged changes the original's graphics, gameplay, balance and matchmaking

(Image credit: Blizzard)

Warcraft 3 was never truly gone. For 18 years, the game that spawned Dota stuck around, missing from Blizzard’s Battle.net launcher but still alive thanks to a dedicated fanbase of modders and multiplayer fans. Now it’s back, reworked for modern PCs, given a nip and tuck to fix problems that have lingered since before World of Warcraft even existed. Warcraft 3: Reforged is a different game in many ways, and is specifically designed to draw in World of Warcraft players and those who might never have fired up an RTS.

The RTS genre has been on a downturn in recent years, even on the brink of death, so despite Reforged’s gorgeous graphics and friendlier combat, it’s got a tough march ahead. We spoke with Reforged producer Kaeo Milker (a game tester on the original Warcraft 3), lead artist Rob McNaughton (who was the lead technical artist on the original) and lead designer Matt Morris, who was one of the original designers on WC3, about bringing this classic Blizzard game from the golden days of the RTS into a very different 2020.

(Image credit: Blizzard)

PC Gamer: What were the biggest changes you made to Warcraft 3: Reforged from the original?

source: gamezpot.com