Keep Alyx armless

There’s nothing more immersion-breaking in VR than weird elbows jittering around in my peripheral vision because someone thought it was important to fill the space between my shoulder and the plastic controller that isn’t my hand with something vaguely resembling, but certainly not moving like an arm. 

My colleague Chris Livingston believes that Alyx, of the recently announced Half-Life: Alyx, needs arms. He believes that Valve is capable of not only delivering a top-tier, next level VR experience (I agree), but that in order to truly hit that mark, it must also attach virtual arms to Alyx’s disembodied hands. Absurd! Why stop at arms, Chris? Why not legs? Toes? Pish!