Prey Mooncrash PS4, Xbox One REVIEW: Groundhog Prey

Prey fans were treated to some surprise news at this year’s E3 gaming expo, when Bethesda released the game’s Mooncrash DLC.

The aim of Mooncrash is to escape the Pytheas Moonbase as five different characters, one after the other.

It’s all part of an elaborate simulation aimed at discovering how the survivors made it out alive. As such, you’ll play through the same simulation over and over again, gradually unlocking new characters, abilities, areas and opportunities to be creative.

Fail and the simulation resets, which means you have to do it all over again, only this time with new barriers, items and enemy placements.

The whole game within a game concept is intriguing from a narrative perspective, while the shifting variables ensure each new playthrough – and you’ll revisit the Pytheas Moonbase a lot – offers something new.

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But Prey Mooncrash’s biggest achievement is the way it successfully blends together different game genres.

It’s a roguelike game where the environment changes on different playthroughs; it’s a Metroidvania game where different paths open up when you unlock new abilities; and it’s a survival horror game that requires careful conservation of items and ammo.

The survival horror element is particularly well done, because the items you collect as one character aren’t available for the next survivor. 

Because you’re not just thinking about your current character but also the next one, each decision carries more weight.

You’re not just thinking about when to pull the trigger, but whether you should pick up the ammo in the first place.

Mooncrash also forces you to try different playstyles, instead of rigidly sticking to one approach.

Intelligently designed, innovative and dripping with tension, Prey Mooncrash is further proof that Arkane Studios is unmatched when it comes to the immersive sim.


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