Battlefield 1 update patch notes REVEALED with FREE Apocalypse DLC

Battlefield 1 followers can obtain an enormous new replace on PS4, Xbox One and PC.

Among the brand new options, the Battlefield 1 summer season replace provides 4K decision rendering for Xbox One X.

“We’ve heard your requests and are excited to deliver on a highly anticipated feature: Xbox One X 4K resolution rendering,” reads an EA submit.

“Now Xbox One X players can enjoy Battlefield 1 in full 4K resolution; combined with high-dynamic range (HDR) colours, you’ll witness the battlefield like never before.”

Elsewhere, followers can anticipate sooner loading occasions going into the soldier customisation display, in addition to rebalanced Shock Operations on sure maps.

The new replace coincides with the Apocalypse DLC giveaway.

Battlefield 1 followers can now obtain the Apocalypse DLC free of charge on Xbox One, PS4 and PC.

The Battlefield 1 summer season replace patch notes in full…

Match expertise

• Improved loading occasions going into the soldier customization display and decreased incidence of disconnects when making an attempt to hitch a server.

• Fixed a problem with map vote outcomes not being revered, if an RSP map rotation modified while in progress.

• Fixed challenge with squad increase generally counting down throughout pre-round part.

• Reinforced the results of the map vote when the sport server is migrating to a distinct host resulting from upkeep.

• Fixed a problem the place gamers in a queue had been blocked from becoming a member of a match, behind a participant that was ready for an area to open on a selected crew (because of be a part of on celebration or pal).

Maps and modes

• Rebalanced Shock Operations on Lupkow Pass, Zeebrugge, and Prise de Tahure.

Lupkow Pass

 – The objective is to make the primary sector just a little simpler and to cut back the affect of the Behemoth.

• The first sector boundary has been adjusted to:

• Prevent Defenders from utilizing the rocks on the sides of the boundary to snipe Attackers.

• Prevent Defenders from utilizing the slope on the fringe of the boundary to harass Attackers.

• Removed 1 Defender aircraft from Sectors 2 and three to forestall air superiority for Defenders throughout robust Attacker sectors.

• Removed the only Defender cavalry unit from Sector 1 to forestall cavalry runs out of bounds to harass Attackers.

• Removed the Airship L30 Behemoth from Sectors 2, Three and 4. The Behemoth stays for the primary sector, however between defender planes, AA weapons, Burton LMRs and AA rocket weapons, this Behemoth shouldn’t be so constantly dominant.

• Elite kits have been supplied as a comeback help in Sectors 2, 3, and 4, repurposing a few of the present kits for use as comeback kits for Attackers.

Zeebrugge

 – The objective right here is to assist the Attackers throughout the first sector as a lot as attainable.

 – The remaining sectors look fairly good from a sector loss perspective, making the primary sector simpler ought to assist Attackers construct some momentum.

• Sector 1 has had its bounds adjusted to forestall Defender entry to the lighthouse; the Attacker HQ now consists of the lighthouse and a part of the mole.

• The Attacker Elite Infiltrator package has been moved into the lighthouse base. A Flame Trooper has been added there as properly, to permit for Attackers to extra aggressively push and maintain flags within the first sector.

• The A flag seize space has been barely adjusted to make swimming captures just a little extra viable.

• Defender planes now respawn a bit slower than the Attacker planes.

• Defenders now solely get their second aircraft when the Attackers attain sector 3, versus sector 2.

• Defenders can now not use boats in Sector Four to harass Attackers.

Prise de Tahure

• It was discovered that Attackers on the ultimate sector might steal Defender kits and Defenders might steal Attacker “comeback” kits, in order that has additionally been addressed.

Weapons, devices and autos

• M1903 Experimental now has another fireplace mode.

• Fixed a problem the place automobile laid Anti-Tank Mines would have issue detecting autos.

• Adjusted the reload time of the C96 pistol when loading single bullets to higher match its animation.

Gameplay

• Fixed situations the place gamers might grief teammates utilizing shell sort weaponry comparable to mortars and AA weapons.

• Friendly flares will now show their recognizing radius to teammates, permitting for higher coordination between recon gamers.

• Fixed challenge the place harm that resulted in rating < 0.5 wasn’t messaged to gamers. Score < 0.5 from harm is now rounded up, granting not less than 1 level of rating.

UI/UX

• Added gameplay choices for adjusting shade and visibility of the lens sight reticle.

• Added gameplay choices to indicate compass bearing numbers on the mini-map and the large map.

• Added video choices for adjusting the display protected are width and top on PC (Xbox One and PlayStation Four have already got these).

• Moved the target world icon names from under the world icons to above these to cut back UI litter and obstruction of the participant view over troopers close to the aims.

• Added gameplay choices for adjusting the visibility of the 3D goal and soldier names separate from the icons.

• The world icon customization gameplay choices now work in spectator mode too.

• Added gameplay choices for adjusting the crosshair dimension and the hit indicator dimension.

• Added gameplay choices for adjusting the visibility of the receiving harm HUD panel.

• Added gameplay choices for adjusting the dimensions and visibility of some HUD parts…

 – scoring messages

 – kill log messages

 – chat log

 – sport mode information panel

 – squad listing panel

 – automobile seat format

 – automobile passenger listing panel

 – participant information panel

 – misc HUD parts

• Fixed a problem with canine tags generally exhibiting up clean in kill playing cards or when finishing a melee kill.