Like most Overwatch updates, this latest patch has been launched on PS4, Xbox One and PC with new hero changes.
Specifically it includes new balancing tweaks made to the game’s latest playable hero, Moira.
The evil healer was launched earlier this month but fans have been reporting the character as being a little overpowered.
However, while the new Overwatch patch notes do confirm some changes, they are not the ones you might expect, although they are much needed for some players.
Overwatch patch notes:

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- Changed Moira’s ultimate ability name from Fusión to Coalescencia in Latin American Spanish (esMX)
- Added four new voice lines when Moira says her ultimate ability name in Latin American Spanish (esMX)
- Fixed a bug that allowed Moira’s Biotic Orb to pass through terrain and structures unintentionally
Other changes fans may spot are the ones Blizzard have made to Competitive Play.
The development team have confirmed that they have “made improvements to matchmaking that will decrease the range of Skill Rating between players on the same team.
“This change will help players get placed with allies and against opponents of a similar skill level, which should lead to more satisfying games.”
The other Overwatch patch notes can be found below:
BUG FIXES
- Fixed an issue that caused the main menu to be unusable for certain players
Blizzard have also released a new build of the game on the Overwatch PTR, which is only available to those on PC.
It appears their main goal is to fix Doomfist, who appears to have a wide range of problems that are in dire need of attention.
Here is a summary of what Doomfist issues are being looked at, according to Principal Designer, Geoff Goodman:
Doomfist issues that are fixed on PTR:
“Wall slamming should be much improved. The wall slamming logic has also been simplified so players should find that a 45 degree impact angle is the cutoff between the target being slammed into the wall, or sliding off. This is the biggest change that should be noticeable instantly.
“Rocket Punch now breaks breakables again. Not only was the bug fixed that caused it to no longer break breakables, but the system we have in place now should break them much more consistently than before.
“Seismic Slam being canceled when landing too close to a wall should be fixed.
“Seismic Slam will now ‘slide’ a small ways up ramps instead of instantly triggering. Winston’s leap has also changed in the same way. The slide distance is manually tuned so let us know if it seems like he is sliding up ramps too much or too little.”
Things Blizzard are still working on:
“Seismic Slam has a bug when you or your target is near a corner, it will sometimes not find them as a valid target. We have identified this bug but it is going to take a little longer to get a fix in place.
“Ghost punches. This is an issue where you Rocket Punch and go through an enemy, instead of impact them. Some of these reports are latency related, but we did find an issue that was causing this to come up beyond just typical networking issues. Hopefully we’ll get in a fix in soon.
“Corner bounce. This happens if you use Rocket Punch near a corner or edge, and it causes you to ‘bounce’ off and slide quite a ways away, probably messing up your punch. This is a recent bug caused by a seemingly unrelated change. We have identified why this can happen though, and are working on a fix for it.”
Things Blizzard are still investigating:
“Rocket punch vs. Rocket Punch/Charge. We get reports that it can feel really ‘random’ what happens when 2 Doomfists using Rocket Punch hit each other, or a Reinhardt using charge hits a Doomfist that is Rocket Punching. We’re still gathering data and information on this one, and hope to be able to improve the consistency of situation. The intended result is that both players should fall over, much in the same way that two Reinhardts charging into each other knocks both of them down.
“Aerial Seismic Slam sometimes causing Grounded Seismic Slam. We’ve gotten reports of people being up in the air and using Seismic Slam sometimes triggering the ‘Grounded’ version instead of the ‘Aerial’ version. This one seems really rare so its pretty hard to track down, but we’re looking into it.”