The rise of eSports: are addiction and corruption the price of its success?

If you had been away from the planet for the previous quarter of a century, one of many few belongings you may discover comfortingly acquainted in your return is the world of sport. While the digital revolution has remodeled the way in which we store, chat, date, do politics and devour tradition, sport appears to be like largely unchanged. From soccer to cricket to golf, it’s nonetheless the identical previous staples, hitting a ball right into a gap or aim or over a boundary. There hasn’t been a significant new sport invented for greater than a century. Or has there?

In the East End of London, Sam Mathews is holding court docket at Fnatic’s HQ, in any other case often known as the Bunkr. A pop-up store that opened final December, it’s marketed because the “world’s first eSports concept store” and is as knowingly hip as its Shoreditch environment. Here on the Bunkr, you should purchase eSports tools, meet gamers, view streamed occasions and even watch matches dwell.


ESports: the digital revolution has arrived – video

ESports encompass a wide range of video video games, for which you want nimble fingers and a quick mind to succeed. Just as with conventional sports activities, followers comply with groups, watch matches and even attend cup finals, cheering on their favorite stars from world wide. Mathews based Fnatic 13 years in the past, with monetary assist from his mom, and has constructed it into one of many world’s most profitable groups, competing in additional than 600 tournaments globally, in video games resembling Counter-Strike, Dota2, Call Of Duty, Overwatch and League of Legends. Fnatic’s League of Legends group gained the primary world championship in 2011 and its Counter-Strike group are thought-about among the best of all time, although few of the gamers are British. In reality, British gamers are usually not but adequate to compete on the prime degree. “eSport is the first world sport outside of football that is truly global,” Mathews says.

Already, soccer golf equipment resembling Manchester City have began signing Fifa stars who’re gamers of the virtual game, relatively than the actual factor. The most bold golf equipment, resembling Paris Saint-Germain, have signed up an entire squad of gamers in plenty of totally different eSports, together with League of Legends. The pondering is easy: digital gaming is the place the subsequent technology of followers will come from (typically, a teenager’s first interplay with an expert soccer membership is thru the Fifa recreation), and so eSports are an enormous reservoir of future revenue.

The income from eSports is anticipated to rise from $130m (£100m) in 2012 to $465m (£365m) this yr, in line with Newzoo, the eSports knowledge professional. The world viewers will attain 385 million this year, made up of 191 million common viewers and an additional 194 million occasional viewers. ESports stars such because the South Korean player Faker, who has simply turned 21, are already paid as much as £2m a yr, and that’s not together with bonuses and sponsorship. But will they ever compete with, say, Lionel Messi and Cristiano Ronaldo? And ought to we be frightened in the event that they do?

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Poland’s eSports ‘Olympics’

The huge Spodec stadium in Katowice, south west Poland, is buzzing with exercise. It is February, and this saucer-shaped constructing is host to the world’s greatest eSports occasion. Thousands of boys and younger males (practically everyone seems to be male) collect to observe the Intel Extreme Masters finals, a sort of annual Olympics.

It is way more than a event. The halls are full of corporations exhibiting off their newest wares; guests can check out new video games on elevated seats that revolve 360 levels. The noise is deafening – fixed explosions and the rat-at-at-at of weapons – whereas the screens gentle up with each new kill. You wouldn’t come right here to seek out peace.

The skilled eSports corporations and gamers come right here to make huge bucks, whereas sponsors attend within the hope of tapping into tomorrow’s market. (Britain hosts its equal at Wembley Arena, however it’s small fry by comparability.) The Fnatic group is competing towards the highest Korean, American and European groups. Fnatic could be British-based, however it’s thought to be a worldwide firm; few British gamers are adequate to compete on the prime degree.

This is the fifth yr the Intel finals have been held in Katowice. Once a weekend-long occasion, it now takes place over two weekends. This yr’s figures are record-breaking: 173,500 attending, greater than 46 million viewers watching on-line (up 35% from final yr).

The occasion is probably the most extensively broadcasted within the historical past of ESL, the eSports firm that organises competitions worldwide. In 2015, Swedish media firm Modern Times Group acquired a majority stake in ESL for $87m. That determine already appears to be like like a discount. ESL broadcasts its competitions on Twitch, the main eSports streaming service. In 2014, solely three years after it was based, Twitch was purchased by Amazon for $970m. Another discount: this can be a big enterprise.

Fans watching a killing in the game on the big screens during the Intel Extreme Masters Counter-Strike eSports tournament at Katowice’s Spodek Arena in March 2017.



Fans watching a recreation on the large screens throughout the Intel Extreme Masters Counter-Strike eSports event at Katowice’s Spodek Arena in March 2017. Photograph: Tom Jenkins for the Guardian

What has astonished folks – even those that dreamed it up within the first place – is the extent to which gaming has grow to be a spectator sport. ESL founder Ralph Reichart blinks in disbelief on the 1000’s of younger males gazing screens contained in the Spodec. “We thought, let’s just build this stage and it’s going to be great.” He smiles. He didn’t anticipate it to be this nice. “Most people thought we were crazy, including my father and my peers.”

The Intel Masters was based in 2006, and Reichart places its development all the way down to 4 components: social media, dwell streaming, a sooner web, and the longevity of extra established video games. There is one thing fantastical about the way in which Katowice, this redundant mining city barely 30 miles from Auschwitz, has grow to be an emblem of tomorrow’s world. Reichart explains the way it occurred. “Five years ago, the mayor contacted us. He said, ‘We have a fantastic stadium called Spodec, and our city is changing. It used to be all mining, and now we want it to become an entertainment city – video games can help’.” Nowadays, Katowice is basically identified for the Intel masters, which Reichart calls the Woodstock of eSports. “Some music festivals are more special and longer-lasting than others, and Katowice is like that. It’s more than a festival – it’s a movement.”

Seoul looking

If you wish to get to the center of gaming, you don’t go to Poland – you go to South Korea, the cradle of eSports. It’s Friday night time in Seoul and I’m spending it the way in which many Korean kids do: at a PC bang. PC bangs are gaming cafes and by 9pm this one is packed. Many of the kids right here will play by means of the night time. The a whole bunch of laptop screens are all busy. Most individuals are enjoying the massively advanced League of Legends; some, easier shoot-’em-ups resembling Counter-Strike; others are enjoying Fifa. You can purchase vitality meals and drinks, cooked meals, alcohol, and there’s a smoking room. You can spend so long as you want with out ever needing to go away.

The youngsters and twentysomethings are too absorbed of their video games to speak to one another. However, some play group video games that contain speaking animatedly to strangers in numerous elements of the world. PC bangs had been initially opened by the South Korean authorities, eager to advertise the web and gaming. Apart from taekwondo, South Korea didn’t have a nationwide sport and eSports introduced an space by which they might excel (the nation has one of many quickest and most developed broadband networks on this planet). Today, PC bangs are usually not solely cafes; they’re the parks and playgrounds of South Korea.

Jeong Hyeon-seok is a powerful younger man, a 28-year-old maths trainer who’s about to go away for the United States to do a PhD in mind science. He comes right here three or 4 instances every week, staying for 2 to 4 hours every time; often, he stays in a single day. Jeong says it’s low cost in contrast with different types of leisure and exhilarating. Like many males, he says, he’s reserved and awkward in dialog, however right here he feels completely satisfied, uninhibited.

Young male gamers in a PC bang in the Hongdae area of Seoul in March 2017.



Gamers in a PC bang within the Hongdae space of Seoul in March 2017. Photograph: Tom Jenkins for the Guardian

He shouldn’t be embarrassed about visiting PC bangs however he doesn’t inform his father the place he goes. It’s a generational factor, he explains. “The older generation think of eSports and gaming as something that people who have failed would do to waste their time. Parents would expect you to do something productive; to study.”

Why is there such a excessive proportion of male to feminine gamers? “Girls prefer chit-chatting in a coffee shop. Boys don’t do much chit-chatting,” Jeong says. Playing a group recreation at a bang offers a launch. He can hook up with strangers and share a typical aim: defeating the enemy. Jeong is remodeled when he begins enjoying Overwatch, a group recreation that entails transferring items to totally different areas and, in fact, killing. He speaks quick and excitably, barking directions to nameless team-mates. When he finishes, he appears to be like exhausted and is out of breath. Does he really feel good? “Yes. You feel good if you’ve won a football match. It’s like that.”

Schooling future superstars

Ahyeon polytechnic highschool is the equal of a sixth-form school and takes college students who’ve struggled within the mainstream. When the principal, Bang Seung-ho, realised many college students had been bunking off as a result of that they had spent all night time enjoying video games, he took radical motion: he opened a PC bang within the faculty. So lengthy as college students studied common topics within the morning, they might play eSports to their hearts’ content material within the afternoon and night.

Bang, a charismatic man who might move as a movie star, believed having a PC bang on faucet would show an incentive for college kids to attend faculty. And so it did. The college students had been remodeled. “It was incredible to see how good their attitudes towards the classes became,” he says. “Once you embraced those kids, recognising what they are good at, their mentality changed. They started studying as well.”

Bang turned one thing of a star within the course of. He had all the time thought-about himself a singer-songwriter, sidetracked from his future, so he wrote a track about eSports habit. Don’t Worry turned successful in South Korea.

Meanwhile, at his faculty, the kids turned higher and higher at video games as they skilled with a gifted peer group. Before lengthy, Bang realised the varsity was changing into a coaching floor for future professionals.

He takes me to the PC bang the place the scholars (all boys) are too absorbed to lookup. How many wish to grow to be professionals? Now they appear up. Everybody raises their hand immediately. How many hours a day do they should dedicate to video games to succeed? The very minimal, they agree, is 10 hours a day. So far, seven or eight of Bang’s college students have turned skilled. “I always say: ‘You have to give me a percentage of your earnings,’ but they never do!” He grins.

The Ahyeon Polytechnic School League of Legends squad in a practice session at the school in Seoul.



The Ahyeon Polytechnic School League of Legends squad in a apply session on the faculty in Seoul. Photograph: Tom Jenkins for the Guardian

Bang doesn’t like to make use of the phrase habit for downside customers; he prefers overindulgence. I ask if he would relatively be remembered for curing overindulgence or for creating eSports stars. “Both. The school can cure the students and train them to become a professional beyond the cure.” But if he had to decide on one? For as soon as, Bang is misplaced for phrases. Finally, he solutions: “If I really have to choose between curing and training to become a professional, it would be the latter.”

‘It cannot be good for your health’

The Sangam eSports stadium in Seoul appears to be like like a cross between a cinema and a standard sports activities stadium. One of the largest eSports groups, SK Telecom (owned by the telecoms operator), is enjoying a qualifying League of Legends match, and I can’t hear myself assume for explosions. The big display is a dizzying array of electrical pinks, blues, purples and yellows. League of Legends followers inform me it took them months to know it: it’s a technique recreation set in a fantasy enviornment with three or 5 gamers on both sides, which entails destroying towers and killing opponents, however there is no such thing as a apparent method to distinguish the 2 groups. I can not inform who’s attacking whom, although the neon scoreboard retains me abreast of what’s occurring. The crowd is younger and greater than 50% feminine. This is stunning, as a result of League of Legends, like all eSports, is male-dominated.

Faker the top Korean eSports League of Legends player of the SK Telecom team.



Faker, the highest Korean eSports League of Legends participant, of the SK Telecom group. Photograph: Tom Jenkins for the Guardian

Most of the ladies are right here to see Faker, SK Telecom’s star mid-laner (status-wise, the equal of a central midfielder in soccer). The group has the enchantment of a boy band. Faker shouldn’t be solely SK Telecom’s main participant, he’s the largest star in League of Legends, full cease. Even I can inform he has one thing particular about him; he tends to attain and help with extra kills than different gamers. But there’s something else: he’s misleading, refined, showing out of nowhere to strike with a swirling flourish. The crowd roars and claps him on. He could also be a celebrity, however he appears to be like like most eSports gamers: bespectacled, spotty, exhausted and pasty-faced. You sense he could not have seen the solar for years.

I comply with Faker previous the crowds of selfie-chasing ladies to a personal room. He wears a classy crimson and white jacket together with his nickname inscribed on the again in capital letters (his actual title is Lee Sang-hyeok: “I thought Faker sounded cool,” he says). He is a candy and sombre younger man, decided to reply each query as absolutely as he can.

I ask whether or not it’s his response velocity that makes him such a very good participant. “No. Actually, my reaction velocity isn’t so good. What’s more important is concentration.” In some methods, he says, League of Legends is like chess or the summary technique board recreation Go, however in others it resembles conventional group sport video games. “It is like football and basketball, in that strategies become more important than individual skills as you go to a professional level.”

Faker enjoys his fame. He just lately went to Seattle and started to know the size of his success when he was recognised within the streets. That gave him a buzz, he says. Is it true he’ll solely marry a woman who’s pretty much as good at League of Legends as he’s? He smiles. “What I said about my ideal woman was a joke, but people actually believe it now, which makes me worry about my future.”

How many hours a day does he put into League of Legends? “I practise a minimum of 12 hours a day. Sometimes 15 hours a day when it’s close to a match.” Does he get bored? “I am still enjoying it but probably not as much as I was before I became a professional. Yes, I do, I get a bit bored.” But, he says, that could be a small quibble. He is aware of how fortunate he’s.

Does Faker consider himself as a sportsman? “You don’t always have to use your physical mobility in sport,” he says. “So, to that extent, I think it’s a sport – apart from the perception that eSports damages your health.”

Is {that a} honest notion? “As you sit for long hours without much movement, inevitably it cannot be good for your health, but I do believe it contributes to brain development.”

It’s 10pm and the world’s main League of Legends participant has to return to the group home. When I get again to my resort, I activate my tv. The first channel I flick to is exhibiting at present’s SK Telecom match. There are infinite replays, evaluation of Faker’s kind, interviews with the gamers. Suddenly, the size of League of Legends hits me. This channel reveals eSports for 24 hours a day. I’m watching South Korea’s Match of the Day.

Death by a thousand video games

It has not been straightforward to get time with the chairman of the Korean eSports Association. Jun Byung-hun is a busy man. He can also be the chairman of the International eSports Federation – probably crucial man on this world. Finally we meet at his workplace in Seoul. He is sporting a wise black swimsuit and footwear you possibly can see your reflection in.

Jun’s ambition is to make eSports as common worldwide as they’re in South Korea, and he sees little standing in his approach. “Older people think games poison the youth and take time from their studies, but this is wrong,” he says. “It is like stopping the flow of a river. The support policy should be to help the water not to flood, and lead them in the right paths. By doing so, we can maximise the effectiveness of the regulations.”

In reality, Jun shouldn’t be an enormous fan of regulation. In 2011, the Korean authorities acknowledged the nation had an issue with younger folks hooked on gaming and launched the Cinderella law, which forbids youngsters beneath the age of 16 from enjoying laptop video games between midnight and 6am. Jun is contemptuous of it. “The Cinderella law is anachronistic. I’ve been vigorously campaigning to eradicate it. Games should be established as a leisure culture within family. Trying to restrict them creates bigger side-effects.” He appears to be like at his watch. His minders say he has to go away.

Mr. Jun Byung Hun, the President of the Korean eSports Association and President of the International eSsports Federation.



Jun Byung Hun, the President of the Korean eSports Association and President of the International eSports Federation. Photograph: Tom Jenkins for the Guardian

Before he does, I ask if eSports needs to be within the Olympics. “Yes, of course. It should have the same status as sport.” For the chairman, it isn’t a query of if, however when: eSports will be included in the official programme of the 2022 Asian Games. “In the digital era, eSports will not just be established as a major sport, but also the most beloved sport.”

At the National Centre for Mental Health in Seoul, Dr Lee Tae-kyung is aware of precisely why the federal government launched the Cinderella legislation. Lee is answerable for the habit division on the government-run psychiatric hospital. He used to deal primarily with drug and alcohol habit however at present it’s all about gaming. Problems sometimes emerge, he says, when youngsters enter center faculty, on the age of 11. They lose curiosity in educational work, family and friends; they cease sleeping; they eat poorly or hardly in any respect. “There was a young man who immersed himself without sleeping or having meals, and finally he died after finishing his game,” Lee says. “People asked whether we should ban internet gaming or restrict players’ times after this case. But the harsh regulations depress the industry.”

Does he assume the federal government is doing sufficient to deal with habit? “No. I support the Cinderella law but it is not enough.” He describes the business’s lack of assist for addicts as “immoral”.

Lee treats his sufferers with a programme he has created known as Hora, after a personality in Momo, a fantasy novel written by the German author Michael Ende within the 1970s. Momo is about an eponymous woman whose life is ruined by the arrival of a species of paranormal parasites that steal time from people. Momo and the human race are finally rescued by their saviour, Hora, who returns time to them. For Lee, the story of Momo is the right metaphor.

Choi is an addict and an inpatient at Lee’s hospital. He is 31 however appears youthful. He talks gently and movingly about how his habit alienated him from the actual world and his job helping an inside designer. He says he performed at PC bangs for 4 to 6 hours each night time, and stopped consuming correctly.

Did his behavior have an effect on the standard of his work? “Very much. My work could be quite dangerous, because some of the materials are very sharp and need special attention, but I was feeling so sleepy, the designer was worried about me.”

He says he started to confuse his personal identification with characters within the video games he performed. He stopped referring to folks. At the hospital, he has undergone music and poetry remedy. Choi talks a few explicit poem that has had a profound impact on him, by which the poet sends a letter to a liked one on a lettuce leaf. He smiles as he thinks about it. “When I was playing games in which I was only killing, breaking, attacking, I was not really living, not thinking about my family. I realised it would be beautiful if I could return to normal life.”

Choi has no intention of giving up video games however he hopes when he leaves the hospital he’ll have the ability to play sparsely. Lee’s conservative literary remedy appears efficient however he isn’t overly optimistic. “Choi is in remission but the temptation will always be there.”

Other therapies are extra radical. The Easy Brain Center in downtown Gangnam is a personal clinic, apparently modelled on easyJet; it even makes use of an identical orange and white motif. This is the place determined mother and father with cash convey their youngsters after they have run out of hope.

Dr Tae Kyung Lee, a mental health doctor specialising in addictions, at the National Centre for Mental Health, Gwangjin, Seoul.



Dr Tae Kyung Lee, a psychological well being physician specialising in addictions, on the National Centre for Mental Health, Gwangjin, Seoul. Photograph: Tom Jenkins for the Guardian

Dr Kim Hyun-soo is much less formally dressed than docs on the government-run hospital. He talks about how patterns of habit have modified in South Korea. “In the 1990s, the addiction issues were associated with glue or gas. In 1998, internet games were commercialised, and in 2000 I started seeing gaming addicts. Many of the glue and gas sniffers moved on to gaming. Since then, the top-ranked addiction among young people is game addiction and 90% of the addicts are male teenagers.”

Kim has a kindly face and a delicate chortle that belies a number of the horrible tales he tells. He talks concerning the addicts he has seen who put on nappies so that they don’t have to go away their recreation to go to the bathroom; the players so obsessed that they cease consuming and sleeping altogether. And then there are the horror tales, people who made the information everywhere in the world. He says he was one of many psychiatrists on a committee that investigated the case of a games-addicted younger man who killed his mom earlier than killing himself. “There have been many tragic social cases that are related to game addiction.”

One case that notably affected him concerned a 23-year-old addict whom Kim efficiently weaned off eSports in 2005. “I treated him for six months and thought he was cured.” But he killed himself two months after completion of the therapy. “We realised he had wanted to keep the relationship with his gaming friends but he was chucked out of that community. The fact that he thought he had lost all his social relationships led to his suicide.” It was a painful lesson for Kim. “I realised it wasn’t a simple issue of not playing the game at all – it’s not black and white. I had to go much deeper into the psyche.” He found there have been several types of gaming addictions: some folks had been hooked on transferring up the ranks; some to the money-making side; and a few to that sense of belonging to the gaming group.

Those hooked on the cash aspect, he says, are most tough to deal with. Gambling in eSports already appears extra superior than in conventional sports activities. Professional gamers have been banned for betting on themselves to win matches or, extra generally, to lose. Last yr, one of many greatest names in Starcraft, Lee “Life” Seung-hyun, was imprisoned after being convicted of match-fixing. He has been banned for all times from eSports in South Korea.

Kim says youthful and youthful individuals are changing into addicted. He has seen six-year-olds refusing to go to highschool as a result of they’re hooked on smartphone video games. He treats his sufferers with “talking therapy”: addicts discuss out their issues and hopefully attain an answer. If they’re hooked on the aggressive factor, Kim could recommend an analogue sport that might swimsuit them; in the event that they play as a result of they’re lonely, he could recommend they be a part of a small group much less liable to habit. It is a average method to treating habit.

But that’s solely half the story. Next door, his associate, Dr Lee Jae-won, sits in a room stuffed with terrifying, hi-tech gadgetry. When speaking doesn’t work for children, he turns to electrical shock therapy. One machine delivers fundamental shocks to stimulate the frontal lobe; the opposite offers transcranial magnetic stimulation, a much less brutal remedy. These remedies, notably the primary, are controversial, particularly when used on younger folks. But Lee insists his therapy is way more refined than the crude electroconvulsive remedy of yesteryear. As he talks, he repeatedly flicks a change, provides himself an electrical shock and twitches. He appears unaware that he’s doing it.

How previous are the youngest folks he treats? “There are kids who are obsessed before they enrol in their elementary school. With gaming, it is the frontal lobe that degenerates. And it is the frontal lobe that makes humans act like humans. So having it damaged makes them antisocial, impulsive and unhappy.” The electrical shock stimulates the frontal lobe, he explains.

I ask if the mind zap is random. Yes, he says, but it surely doesn’t matter. “If one part of the brain is stimulated, the surroundings will get stimulated accordingly, too.”

I ask if he’ll give me probably the most highly effective shock he provides sufferers, on my hand. It’s solely a single zap, however the impression is violent. My bones resonate as if struck by a tuning fork. I can nonetheless really feel it hours later. These shocks are supposed to be utilized to the pinnacle.

On the way in which out, I see somewhat boy, probably 9 years previous, within the ready room together with his mom. The boy has a League of Legends tattoo on his arm. This is a cultural taboo in Korea, the place tattooing is against the law, and a transparent signal the boy is way gone. I wonder if he’ll get the speaking remedy, electrical shock or each. This is the flipside to the glamorous world of Faker, the packed out stadiums, the followers and the multimillion-pound offers.

Fans watching the League of Legends eSports match between Rox Tigers and SK Telecom at the Seoul eSports Stadium.



Fans watching the League of Legends eSports match between Rox Tigers and SK Telecom on the Seoul eSports Stadium. Photograph: Tom Jenkins for the Guardian

Policing the opportunists

Ian Smith, the British first head of the eSports Integrity Commission (Esic), says it’s the wild west on the market. The world of eSports is thrilling, largely unregulated and ripe for exploitation. It’s his job to verify issues don’t get out of hand. Smith, the previous authorized director of the Professional Cricketers’ Association, has loads of expertise of coping with corruption, not least spot- and match-fixing.

In eSports, dishonest is comparatively straightforward, he says. You can sluggish opponents down utilizing know-how that messes with their web connection, or take medicine to hurry your self up. Or you possibly can merely lose. And it’s changing into more and more inclined to corruption, as a result of so many individuals are betting on matches. The casinos in Las Vegas are actually streaming matches to draw younger folks. In March, Esic signed a memorandum with the Nevada Gaming Control Board to share details about suspicious betting patterns. Next yr, the Luxor resort will grow to be residence to the primary eSports enviornment on the Las Vegas strip.

Smith desires eSports to profit from the teachings discovered in different sports activities: “We can save time and bypass the pain,” he says, “as a result of conventional sport has already gone by means of this. You will get guys driving it, coming in and searching on the cash. They are already doing it. The business can say, we don’t need Fifa, we don’t need Sepp Blatter, a bunch of corrupt previous males telling us what to do and making thousands and thousands off us. But what do they need? At the second, they don’t know.”

Is the business supportive of his ethics code? “I have been accused more than once of building a highway for cars that don’t yet exist. The trouble is, I know the cars are coming, because I’ve spent 20 years looking at them. People want to wait until they’re run over by that car.”

In Britain, we’re simply beginning out on the eSports street. Traditional sport nonetheless dominates, but day by day new proof emerges of change. BT Sport is broadcasting the Fifa 17 Ultimate Team Championship Series within the UK for the primary time this yr. Last month, Tottenham Hotspur introduced their new floor will host dwell eSports matches, with potential crowds of 50,000 and revenues of £3m a match.

While the London Olympics had been meant to “inspire a generation” to play sport, it has emerged the variety of folks enjoying conventional sport or exercising at the very least as soon as every week within the UK has dropped 0.4% since 2012, to 15.eight million. In March, a YouGov poll revealed 91% of oldsters mentioned their youngsters didn’t get the really useful 60 minutes of bodily exercise a day. They fear their youngsters are misplaced in sedentary, digital worlds. Korea’s issues could appear a world away however it’s already seven years for the reason that UK’s first eSports addiction clinic opened, in Weston-super-Mare, Somerset. British therapists could favor a 12-step programme to electrical shock therapy however who is aware of what the long run holds?

  • Additional reporting and primary picture by Tom Jenkins

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