Importance Score: 45 / 100 🔵
Since their debut, the cheese-enthusiast English creator Wallace and his faithful canine companion Gromit have captured global attention. Over the past 35 years, Nick Park’s stop-motion animations and their quirky, distinctly British aura have garnered Academy Awards, appeared in advertisements, video games, animated series, and even occasional (unofficial) protest art. However, full-length movies featuring these characters have been sparse.
The Rise to Fame of Wallace & Gromit
Part of the infrequency lies in the challenges posed by production. Even a 30-minute short can take nearly two years to complete. Additionally, there’s a compelling reason to maintain a proven formula that has consistently yielded exceptional results.
After crafting the duo’s first feature, “Wallace & Gromit: The Curse of the Were-Rabbit,” released in 2005 and awarded an Oscar, and “Early Man,” Park was uncertain about revisiting the feature format. However, inspiration often strikes after some reflection: thus, the second “Wallace & Gromit” feature film, “Vengeance Most Fowl,” emerged. It premieres on Netflix globally, except in the U.K., on Friday.
History of Gnome Know-How
Gnomes have always been integral to Wallace and Gromit’s universe. Post-“The Curse of the Were-Rabbit,” Park began contemplating an idea about an intelligent gnome, Norbot, designed to assist Gromit in the garden.
The Evolution of the Narrative
The initial concept lacked something essential. Over the years, the creators tinkered with the plot, recognizing it was deficient in the ominous elements typical of “Wallace & Gromit” tales. They pondered: Why do the gnomes go awry? Who is the sinister mastermind?
A few years ago, the solution presented itself: the devious penguin, Feathers McGraw, notorious for his heists and simplistic disguises, who turned their lives upside down in “The Wrong Trousers.”
The Impact of Feathers McGraw
“He was the answer to everything,” Park remarked. “The story expanded and became more thrilling. Suddenly, it transformed into a feature-length film.”
Fan Favorites and Creative Challenges
Over the years, Park and co-director Merlin Crossingham frequently received fan requests to revive Feathers McGraw.
“We had been quite evasive about it because characters haven’t typically returned,” Crossingham stated. “But when we released a teaser trailer, we were overwhelmed by the response. At that point, we were still crafting the film, and it provided us with a boost and the confidence that we were on the right track.”
Technical Hurdles
Animating, directing, and lighting Feathers McGraw proved to be an immense challenge, considering the film’s intricate chase scenes, special effects, and an army of malevolent gnomes. Feathers’ simplicity and lack of dialogue left no room for shortcuts. In fact, only five animators from Aardman’s world-class team volunteered to work on him.
“All the filmmaking techniques must coalesce to give Feathers the screen presence we needed,” Crossingham observed.
The “Wallace & Gromit” British Vibes
A notable charm of these films is their unapologetic Britishness, which the creators have had to defend as their audience has broadened. While Netflix was largely supportive, there were discussions over certain phrases like “Flippin’ Nora!” (It was ultimately retained.)
“Much of the content in the films draws from what we grew up with—designs, small products,” Park noted. He was particularly delighted to include a “high-speed” barge chase on the canals and a joke about police at the Yorkshire border, melding distinctly British references with grand Hollywood tropes.
Preserving Traditions
“I believe all of it is a wonderful tribute to Britishness, not in a patriotic sense, but more like a cultural self-reflection,” Crossingham added.
The foundation for all scenes began with traditional, in-camera stop-motion animation, a technique they’ve employed since 1989. It is, Crossingham emphasized, crucial to witness the manual craftsmanship on the characters, knowing they are handmade.
Balancing Tradition and Innovation
While there have always been constraints, and the option to use more digital enhancements, it’s only recently that computer graphics have advanced enough to blend seamlessly. Effects like fog and steam are feasible in stop-motion, but they explained, they never quite look authentic.
“The primary requirement was that if we were to employ a digital technique, could we make it harmonize with our film rather than appearing like an add-on that felt out of place?” Crossingham stated. “The visual effects team at Aardman worked diligently to achieve that stylization so it felt right in ‘Wallace and Gromit,’ where the sets and props are characters themselves.”
Technology and Creativity
The tension between embracing technological advancements like artificial intelligence and preserving time-honored methods that still work was a consideration both on and off-screen. It resonated in the film as Wallace’s benevolent invention backfires, causing chaos in the town.
“It’s a bit meta,” Crossingham noted. “I think there’s something that resonates with audiences in stop-motion; they can detect it’s handcrafted, they sense the human touch.”
Maintaining Relevance
Park used to worry about the future of stop-motion, questioning how much time they had left. Recently, he’s noticed a resurgence.
“As long as we’re constructing compelling narrative and entertaining stories with engaging characters, we’ll persist,” he affirmed.
Behind the Scenes of “Vengeance Most Fowl”
- Five years: Duration taken to create “Vengeance Most Fowl”
- 10 Norbot puppets (with 20 interchangeable heads)
- 11 Feathers McGraw puppets
- 20 years since the last “Wallace & Gromit” feature film
- 22.5 hours of Wallace dialogue recorded by Ben Whitehead
- 32 animators
- 127 seconds of animation produced each week
- Over 200 crew members
- 600 eyes made for characters in the film
- 750 Norbot hands created