I mean, in a sense they are the future. It’s just that people are going to keep playing the ones they have already invested time into (i.e. Destiny 2, Apex, Fortnite, RS: Siege, Genshin Impact). Publishers looked at the success of these live service games and thought “wow, look how popular those are and how much money the publishers are making, we have to get one of those going.” Really the lesson they should have taken away was “wow, people who want to play a live service have likely already found one, we should focus on something else.”
Why Are Live-Service Games Failing So Badly?