I've become the reason people ragequit, and I love it

Let me make it clear up front: I’m not saying you should deliberately play games in ways so enraging that other players cannot sanction your buffoonery and ragequit in despair. In Magic: The Gathering Arena and other digital card games I too have been annoyed by the people who wait out the timer until the last second every turn, or spam emotes constantly when you’re trying to think. A player who hit the “Your Go” emote over and over while clicking on the board’s animated shiba to make it bark constantly is the reason I finally turned off Arena’s emotes and dropped the audio to nothing. Those people are jerks and bad sports, and not to be encouraged.

My own descent into becoming what I am happened entirely by accident, and is therefore fine and totally OK. I was playing a black/red/blue midrange deck, heavy on the vampires and other spookiness. That meant I had The Meathook Massacre (opens in new tab), a great board-clearer that did a point of damage to everything on the battlefield for each mana spent casting it. It hurt my creatures as well, though that wasn’t really enough to balance how useful it was—given that it also did a point of damage to the opponent for every creature of theirs that died while also giving me a point of life, and it kept doing that for the rest of the match unless my opponent had a way of dispelling enchantments.

(Image credit: Wizards of the Coast)

The Meathook Massacre was eventually banned for being too good. Which honestly was fair. It was the first card I played on the regular that would make a significant percentage of players concede the second they saw it. In Arena’s standard mode there are always some people who are there to rush through their daily quests as fast as possible and will quit the instant it looks like they’re losing, but The Meathook Massacre made people smash the Concede button more often than any other play.

source: gamezpot.com