God of War Ragnarök comes with a whopping 60-plus accessibility options, from auto-sprinting down muddy roads to noticeable direction indicators for combat sequences. Above all, a deeper level of customization lets players fine-tune their own wintry apocalypse. PlayStation enthusiasts might recognize the phrase Play has no limits from a string of ads. Ragnaröks lead UX designer, Mila Pavlin, echoed the same sentiments and voiced her dedication to centering players of all walks of life.

What To Expect From God of War Ragnarök's Extensive Accessibility Features
source: gamezpot.com