In a 5v5 world, Overwatch 2 is still figuring itself out

After a few hours of Overwatch 2’s alpha playtest, it finally clicked. I’m a 3,000-hour Overwatch player—obsessive, really—and it took me several games to parse what was going on in the long-awaited sequel to Blizzard’s hero shooter. By removing two players, one tank per team, from the game with its new 5v5 format, Overwatch smashed the fast forward button on how its kinetic FPS team fights play out. The only way to keep up is to play at the same tempo.

For me, the most boring heroes to play in Overwatch are the ones with guns. Sniper rifles, railguns, and shotguns can’t match the thrill of dodging the stun of a Reinhardt’s Earthshatter by crawling up a wall as Genji or the jolt you get from landing a precision arrow headshot on an approaching opponent as Hanzo. Overwatch is the most satisfying shooter out there if you want to outplay your enemies with movement-based abilities and weapons; it’s why a fighting game hero like Doomfist can survive in the chaos of its firefights. Many of its most acrobatic heroes require precision timing based on keen observation of enemy abilities and behaviors. It’s a game that often rewards patience and tactical consideration as much as pure aim skill.

All for one