Doom's ray tracing upgrade launched on April Fool's Day – but this is no joke

From Eurogamer: “Doom is the ultimate game. It runs on pregnancy tests, it runs in cars, and now it runs on RTX – with hardware-accelerated ray tracing, of course. Sultim Tsyrendashiev, creator of the Serious Sam path tracing mod delivered this new RT-infused rendition of Doom on April 1st this year, but make no mistake, this is no joke. It’s a visual revamp of the original game, creating a clever path-traced RT aesthetic for a title that essentially has no real-time lighting model as we’d understand it in a modern game. The results are excellent overall and the processes required to make it happen are often ingenious.

First up, let’s talk requirements: what do you need to get going? A copy of Doom itself is essential, obviously – specifically for the WAD file that contains the bulk of the game data. You’ll also need the RT version of prboom, available here. Therein, you’ll note that there are optional downloads for higher quality music, plus the DLSS .dll plugin, required to dra…

source: gamezpot.com