Do you like bad guys who talk a lot?

Halo Infinite blessed us with the most amusing grunts in the series, which is quite an achievement considering how chatty they’ve been all the way back to the original. According to the deep Halo lore the grunts learned English specifically to insult humans in combat, thanks to a flourishing alien black market for Earth soap operas. I’m not making this up.

Talkative enemies are a feature of stealth games—think of all those taffers in Thief, thugs fretting about Batman in Arkham games, and guards discussing criminal sociology in No One Lives Forever—but even genres where NPCs don’t need to announce their presence so you know where they are at all times sometimes have mouthy bad guys. That’s not always a good thing.