Review: The Ascent | JumpCut PLAY

KillBill2h ago

“You are encouraged to raise your weapon to hit critical spots on your enemies; however, due to the isometric nature of the game, it can prove difficult to judge the height of your adversaries, leading to a lot of missed shots and frustrating deaths. This aiming system can be paired with cover in order to outlast your enemies. On paper, this works well—in practice it just leads to more frustration.” – this here says a lot about the reviewer and his not understanding the basics of the gun play. The raising of the weapon is to shoot from beyond cover or shoot at enemies on a different level than you like when climbing steps to an area or hiding behind boxes/cars/etc. Keeping you out of range while able to hit enemy. Raising the aim while shooting the small creatures at the start will make you miss all your shots if you are on same level as them.

“…gunfights, despite being well soundtracked, become very repetitive and uninspired.” -m again, boils down to him having little understanding of how to combat enemies. You can’t simply hide and shoot from cover. You have to go in and out of cover while moving when needed to and putting yourself at best advantage for weapons you choose to use.

“I found that all of the text within the game was far too small and prohibited me from diving into the story.” – he literally blames his poor vision for what he claims is lack in story. You can’t say the story isn’t good because you can’t read small print. How can they let this guy review anything? Note I am near legally blind and was able to deal with the text reading just fine.

This game is a GREAT game. I normally hate dual stick iso-metric games but this game proved to change that thought for me. If a game can make me like a gameplay that I normally hate then it has me sold. GOTY contender for me so far.

And I am going to say this for the first time to this critic because it seems to fit him with his idea of poor gunplay in the game. GET GOOD!

source: gamezpot.com