Turn up the difficulty and Wildermyth becomes XCOM with magic

On my first few campaigns of Wildermyth, it was the narrative that wowed me. Despite some uneven writing, it’s some of the best procedurally generated storytelling I’ve ever seen in a game. As our staff writer Rachel so correctly observed, its random events and evolving characters knit together into an experience that’s about as close as you can get to the feel of a tabletop roleplaying game on your own. 

The nuts and bolts of the game—that is, its turn-based combat and campaign map meta-layer—I was initially less impressed by. Despite some interesting ideas, combat was fairly simple and pretty easy, especially once I got some good gear and level ups. On the campaign map, I never felt pressed for time, able to leisurely clear the countryside of threats and fortify key locations against reprisal. The big, important fights of each chapter were anti-climactic, the full force of my overpowered heroes ending them before they’d really begun.

source: gamezpot.com