After Two Decades, Ico Still Has A Lot To Teach Us About Active Storytelling

From TheGamer: “It’s hard to believe Ico will be 20-years-old later this year. Fumito Ueda’s 2001 masterpiece was my introduction to thinking a little more critically about the intersection of play and how we process and engage with stories. Ico presents a stripped-down tale of childhood love and loss but asks that we engage with it a little differently than other games of its era. I regard Ueda’s painfully emotional trilogy as some of my favorite games, and even if Ico isn’t at the top of the three, it introduced me to themes and design choices that shaped my understanding of what games could be.”