6 things that VR still needs to get better at

Cast yourself back to 2016. The Oculus Rift has finally launched and the HTC Vive isn’t far behind. It feels like the cusp of a new frontier for gaming—a step closer to that sci-fi dream of truly immersive virtual reality.

Then VR’s teething problems dragged us back to real reality. Despite some awe-inspiring moments, 2016’s VR wasn’t ready to revolutionize the games industry. Setting it up was messy. Not everyone had the required space. And many games were too short, or glorified tech demos, or both. Combined with high pricing, it became a niche.

source: gamezpot.com