Say goodbye to Genshin Impact's short lived self-immolation bug

When Genshin Impact’s big 1.11 update landed this week a revamped environmental damage system meant that world effects like burning grass, or electrified puddles, were doing significantly more damage than before. And when I say “significantly more damage” I mean “players with fire damage characters were routinely burning themselves alive.” With the new scaling, previously-innocuous flaming patches of grass were dealing out hundreds to thousands of damage per second. Genshin Impact developer MiHoYo has decided that though they wanted to increase the damage of effects, this was not actually the desired outcome.

It was pretty bad news for those who liked the game’s rare fire characters, like suave redhead Diluc, and made even some banal activities like mining for materials pretty dangerous. It was an exceptional problem if you were a fan of tiny bomb-hurling pyromaniac Klee, and you might find yourself having taken no hits from enemies but ended the fight with a fraction of your health left. To a less extent, this bug also hurt Electro characters, who had a propensity for stepping into puddles mid-fight and—well, you know what happens with water and electric currents in video games. 

source: gamezpot.com