Nvidia highlights real-time graphics rendering with marbles demo – Video

Let’s take a look at ampure in action at our kitchen GTC a few months ago, we showed Marvel’s the world’s first fully patronized photorealistic real time graphics.
It was running on our highest entering Quadro r tx 8000 Turing was doing 720 p 25 frames per second.
Today, we’re gonna run an enhanced version of marbles with even more special effects.
And it is running at 1440 p 30 frames per second over four times the performance.
Ladies and gentlemen, enjoy marbles at night.
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marbles is entirely path traced no rasterization or real time there are hundreds of areas.
Lights including spherical area lights, there’s no pre baking everything is dynamic.
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The depth of field is film quality and beautiful.
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Everything is dynamic, diffuse, GI all dynamic.
There are hundreds of robots 80 million triangles.
Materials are physically accurate physics simulation and volumetric rendering in real time.
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dlss 2.0 is doing the super resolution in a big noisy,
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Let’s compare marbles Turing and marbles ampere You can see dramatic visual quality jump of ampere, marbles on train runs at 720p 25 frames per second.
marbles and ampere runs a 1440 p 30 frames per second more than four times the performance and ampere even at area lights and depth of field.
A giant performance leap

source: cnet.com