Blizzard has confirmed that today, August 4, will see the release of the Overwatch Summer Games on PS4, Xbox One and PC.
This will mean the return of Lucioball, new skins and fresh loot boxes to unlock across all platforms.
But it could also mean a few other things are being worked on for Overwatch today too.
According to some recent PTR patch notes, Blizzard have been testing out different versions of the game since July.
This is pretty standard behaviour and usually ends with some new features or bug fixes being released.
However, some recently tested PTR builds have yet to appear in official patch notes, meaning they haven’t gone live yet.
None of these changes are part of Experimental Cards, meaning that they could be heading to Overwatch along with the Summer Games event.
It should be noted that Blizzard has not released any early patch notes for the Summer Games, which will be dominated by new skins and old designs.
But for those who are curious to find out what other changes might be coming to the game, you can find a list of the most recent PTR patch notes below:
OVERWATCH PTR PATCH NOTES FOR JULY
- New Feature: Priority Requeue for Backfilled Games
If you join a game after it has started to replace a player who has previously left, you are considered to have “backfilled” into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
New Custom Features
Lopsided Teams allows you to further customize how many players can be on each team in a custom game. While you are still limited to 12 players in total, you are now free to choose any number of slots on Team 1 and Team 2. For Workshop users, this affects how many dummy bots can spawn on each team. If the total number of player slots is 12, that defines how many dummy bots can spawn on each team (e.g. a 4v8 mode would allow for 4 dummy bots on one team and 8 on the other). If the total number of player slots is less than 12, additional dummy bots may be added to either team as long as the total number of players is within 12 (e.g. a 4v0 mode would allow up to 8 additional dummy bots on either team). We’re excited to see what asymmetrical game modes you all come up with.
The Workshop Setting values allow you to expose tunable values of your script to their own special section in the Custom Game Settings. With these settings, you can specify the min, max, default, and types of data (Integer, Real, Toggle) you’d like to expose to users. If one or more of these values are used in your script, a new autogenerated Workshop Settings card will appear in the settings menu, allowing you to tweak these value overrides prior to launching the game mode.