Destiny 2 update today: Bungie Season 11 patch notes for PS4 and Xbox One

UPDATE: Destiny 2 update 2.9.0 is rolling out now on PS4, Xbox One and PC, and will be available for everyone to download by around 10pm GMT, in the UK.

Bungie has also released the full D2 Patch notes for Season 11, which is named Season of Arrivals. As confirmed by the development team earlier today, the new season of content will feature a new dungeon, Prophecy.

This is available to all Destiny 2 players and focuses on Guardians unlocking the new DAITO Foundry armour and reprising Trials of the Nine armour sets.

During Season of Arrivals, the moon of Io will see the arrival of the first Pyramid ship, setting off a chain of events that will unfold throughout the Season, into the Beyond Light expansion, and beyond.

Full patch notes for today’s Destiny 2 update can be found at the bottom of this article.

ORIGINAL: Destiny 2 update 2.9.0 is launching today and will help kick start Season 11 and the Season of Arrivals. Bungie has yet to reveal what new stuff will be included as part of Season 11, although a few leaks have popped up. This includes the news that the Hive is likely to be the big bads during the Season of Arrivals, and that a new DLC will be released in a few months. While the development team behind the hit shooter has been keeping things under wraps until launch day, we do know when the new D2 update will be going live.

WHEN DOES THE NEW DESTINY 2 UPDATE DROP TODAY?

Bungie has confirmed that today’s Destiny 2 update time has been set for 10am PT, or 6pm GMT if you live in the UK.

Guardians should also know that Destiny 2 servers will be going offline for maintenance an hour before the new patch is available to download.

This downtime is only set to last around 60 minutes and should mean everyone can get back online to download the new update promptly.

During maintenance, Bungie will be hosting a live stream that will cover what is being planned for Destiny 2 Season 11.

The official Bungie reveal will be held at 9am PT, and is expected to include all the news fans will need for the new season, as well as whatever DLC plans the development team has planned.

A message from the Destiny 2 support team adds: “When Season of the Worthy ends at the weekly reset on June 9, 2020, there will be a number of items, activities, and Triumphs that will no longer be available to players… On Tuesday, June 9, Update 2.9.0 will be available to players.”

Below is a timeline of Destiny 2 maintenance for Update 2.9.0:

  • 9 AM PDT (1600 UTC): Destiny 2 service maintenance begins.
  • 9:45 AM PDT (1645 UTC): Destiny 2 is taken offline on all platforms.
  • 10 AM PDT (1700 UTC): Destiny 2 Update 2.9.0 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT.
  • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms.
  • 2 PM PDT (2100 UTC): Destiny 2 service maintenance concludes.

Early patch notes for today’s Destiny 2 update can be found below and is separate to any big Season 11 reveals being planned for later.

DESTINY 2 PATCH NOTES

ACTIVITIES

Trials

  • Mods now drop with through a white item bauble instead of an erroneously assigned Exotic Engram bauble.

  • Duplicate mods will no longer drop from the Flawless chest.

  • Additional Masterwork material rewards now drop at three, five, and seven Trials wins.

  • Added a Trials weekly bounty which unlocks Trials Engrams on Saint-14.

  • Trials Tokens distribution has been re-balanced to focus on wins three, five, and seven of a Trials Passage.

  • Trials Tokens are no longer awarded from match completions.

  • Passage of Wealth now doubles the bonus Trials Tokens earned at three, five, and seven Trials wins.

  • Intro quest step “Entry Pending” now requires reaching Power 1010.

 

Nightfall: The Ordeal

  • The Taken take over The Ordeal.

  • Updated The Ordeal power levels to new Season 11 levels.

  • Grandmaster Difficulty will become available on July 21, 2020.

  • Increase Masterwork material drops for Grandmaster Nightfall difficulty.

    • Grandmaster completion at Platinum, Gold, and Silver levels now have higher chances of dropping an Exotic armor item.

    • Grandmaster completion at Platinum level now guarantees one Ascendant Shard (with a small chance at one additional), and four Enhancement Prisms (with a moderate chance at 1-2 additional).

    • Grandmaster completion at Gold level now guarantees two Enhancement Prisms (with a moderate chance at two additional).

    • Grandmaster completion at Silver level now has a small chance at two Enhancement Prisms.

 


UI/UX

Controller Button Remapping

    • There is a new “Custom” controller layout that, when selected, allows the player to remap what actions are bound to which controller buttons.

    • Additional details can be found in the “This Week at Bungie – 6/4/2020” blog article.

 

PC & Stadia Settings

 

Gear Details Subscreen

 

Wrapped Items Container

  • A new container has been added to the Inventory screen for Wrapped items/bundles providing an easy area to find your Eververse purchases.

  • Wrapped items will still display in their relevant areas (Example: Ghosts in Ghosts container) as well as this new area.

 

General

 


GAMEPLAY AND INVESTMENT

Weapons

  • Fixed an issue that prevented Coldheart’s “Longest Winter” perk from triggering through a Citan’s Ramparts Assault Barrier. 

  • Fixed an issue that prevented Devil’s Ruin from firing its charged shot after activating a roaming Super.

  • Fixed Polaris Lance’s Perfect Fifth perk.

  • Crucible, Gambit, Vanguard, Event package, and Gunsmith Engram reward weapon drops now pull from the shared world Legendary pool.

  • Season 8 and Season 9 Season Pass and Exotic quest weapons can be acquired from the Cryptarchs.

  • Weapon ornaments have been added to Collections.

  • Reload Perk Changes

    • Design notes:

      • Reload stat: 0-100, and maps onto an archetype-specific reload animation speed.

      • Reload duration scale: most reload perks also apply a small multiplier to the reload animation, so that if the reload stat is capped, you still see a small speed bump (the same applies to some other perks, e.g. those that affect handling).

      • Reload empty duration scale: as above, but only applies if the magazine is empty.

      • Note that because most weapons have fairly high reload stats, dropping reload bonus from +100 to +50 will still cap the reload stat most of the time, resulting in an overall fairly small change to final speed (this still opens some design space however),

    • Outlaw

    • Feeding Frenzy

      • Functionality changed to give increased reload speed based on number of rapid kills (up to five stacks).

      • Max reload duration scale from 0.83 to 0.8 (i.e. a little faster than currently).

      • Max reload stat unchanged at +100.

    • Rapid Hit

      • Adjusted stack to stat mod curve to give less benefit for the first hit and more with subsequent hits.

      • Reload stat from +100 to +60.

      • Reload duration scale from 0.8 to 0.925.

      • Stability stat from +50 to +25.

    • Drop Mag

    • Field Prep – unchanged, but for reference:

    • Alloy Mag – unchanged, but for reference:

  • Other Perk Changes

  • General Archetype Changes

    • Slug Shotgun PvE Damage + 30%.

    • High-Impact Pulse Rifle damage per bullet from 21 to 22 – this changes it from six crits to five crits/one body to kill a guardian in PvP at most resiliences.

    • Bow PvE damage vs minors + 10%

  • Bug Fixes

    • Fixed a bug in which casting Ward of Dawn from extremely high platforms allows players to retain the Damage Resistance from the activation.

    • Fixed a bug in which players can get into a state where their Fist of Havoc melee attack will be replaced with a sword swing.

    • Made it so it’s harder to deal significant damage to yourself with Handheld Supernova when used in the air.

    • Perks that grant partial weapon ammo now respect shot count for burst weapons. This means that these perks will now work correctly on Pulse Rifles, Fusion Rifles, and Burst Sidearms, so these perks will be more common on those weapon archetypes in the future.

      • Slideways

      • Slideshot

      • Ambitious Assassin

      • Subsistence

      • Overflow

      • Lead from Gold

      • Clown Cartridge

Armor

  • The Powerful Friends armor mod will no longer stack. If multiple copies of this mod are equipped, the mods will provide no bonus stats.

    • Developer Commentary:

      • Only Solar Seasonal mods are intended to stack. No part of Arc mods are intended to have stacking functionality.

      • Powerful Friends granted +20 to Mobility, which players could leverage to get three stat columns to the max of 100 points. The mod is not priced sufficiently to justify its benefits, and increasing its cost would have adverse effects on its primary benefit usage.

      • Season 11 introduces a new Arc mod, granting a similar stat bonus to Strength and will not stack.

  • Enhanced Auto Rifle Loader, Enhance Fusion Rifle Loader, and Enhanced Bow Loader armor mods now have a chance to drop from pinnacle mod sources.

  • Addressed several mod visibility and source string issues in the Mods Collection screen.

  • Fixed a bug that was causing the Felwinter’s Helm perk “Warlords End” to activate inconsistently.

  • Fixed a bug that prevented Dunemarcher’s Linear Actuators perk from triggering on yellow bars.

 

Finishers

 

Power and Progression

  • The power cap for weapons and armor has risen 50 points. All sources will now offer upgrades up to 1000, powerful sources up to 1050, and pinnacle sources will go to 1060.

 

Bounties and Pursuits

  • Add three hours to the expiration time of all daily and repeatable bounties across the game.

  • Tower repeatable bounties now display (Random Objective) on the vendor before purchase.

  • Werner’s Benevolence bounty will now trigger its associated Triumph.

 

Raid Rewards

The following raid Exotics now have increased drop chances:

NOTE: Drop chance begins at 10% and increases to a max of 50% over 20 clears.

 

Vendor

Added the ability to use an Exotic Cipher to purchase a second Fated engram from Xur each week.

 


PLATFORMS AND SYSTEMS

 


GENERAL

  • The Season 10 Luminous Bright Engram has been retired, and in its place players can now obtain the new Season 11 Mnemonic Bright Engram.

  • Added a new “Flair” section to the Bright Dust tab of the Eververse that contains only Shaders and Spawn FX.

  • Fixed a bug that caused the Season Pass post-purchase screens to display in the reverse order.

  • A Warmind-themed Exotic Ghost is available on the Cryptarch to pick up free of charge for anyone who owned the Season 10 Season Pass.

  • Multiple changes to the Season Pass rewards have been made, including:

    • Consolidation of multiple Glimmer rewards.

    • Removal of Legendary Weapon Ornaments.

    • Addition of multiple Bright Dust reward points and increase of existing ones.

  • Increased drop chance of Heroic Menagerie ship from 5% to 20%.

  • Fixed an issue that caused older quests to sort in front of newer quests when players logged in. 

  • Ranking up the Season Pass no longer fills your Super meter. 

  • Fixed a bug that prevented players from earning the Benevolence triumph. 

  • Fixed a crash that could occur in Gambit while performing a finisher.

source: express.co.uk