Ori and the Will of the Wisps' sublime platforming sets a new bar for metroidvanias

From the first five minutes, I can tell Ori and the Will of the Wisps is going to try really hard to make me cry. With some brief narration, it shows Ori and his strange family at peace, and then immediately yanks at the heartstrings as young owl Ku tries to fly with a maimed wing. This is sad, the beautiful orchestral music tells me. This is sad, say the owl’s huge, expressive eyes. Like the first game, Ori and the Will of the Wisps pairs its action with broad, mournful moments that give it the quality of a dark children’s story. What stuck with me longer, though, is the confidence and scale of this sequel, which I had to pry myself away from after four hours.

I played the opening hours of Ori and the Will of the Wisps at a recent preview event on a PC running at 4K and 60 fps. It’s pure metroidvania, with a large, interconnected 2D world filled with power-ups that let you venture to new areas and return to old ones to find secrets. There are orbs to collect that expand your health bar and magic meter, and all the usual abilities like a double-jump and a dash to overcome new obstacles.

source: gamezpot.com