Kentucky Route Zero review

Need to know

What is it? A point-and-click adventure game about a group of characters traveling through Kentucky
Expect to pay: $25 / £19
Developer: Cardboard Computer
Publisher: Annapurna Interactive
Multiplayer: No
Link: Official site

It’s taken seven years for developers Cardboard Computer to release all five episodes of its otherworldly adventure. It was first Kickstarted in 2011. Chapter 1 was released in 2013, and the following acts have dropped sporadically ever since. Where games like The Walking Dead or Life is Strange will drop episodes at most months apart, Kentucky Route Zero would wander into your life with two hours of surreal, evocative story before disappearing once again—slinking back into the aether until it was time for the next episode.

It’s strange having to review a game that I’ve been playing for over seven years. It’s a weirdly nostalgic experience, a reminder that I’m a completely different person from when I started playing back in 2013. While I think many will have the same realisation, Kentucky Route Zero’s message about the struggles of rural America and the working class are as relevant today as they were back then.

The story follows Conway, a truck driver and self-described drifter who delivers antiques. After the small antique store he works for shuts down, we follow his delivery to 5 Dogwood Drive, a place that noone seems to have heard of, but apparently lies somewhere along an ethereal highway called the Zero. As Conway searches for his destination, he is slowly joined by a number of fellow wanderers. The group travels across Kentucky together, looking for a place that may or may not exist.

Kentucky Route Zero

(Image credit: Cardboard Computer)

Their road-trip is far from just tire on tarmac. KRZ takes you through a number of surreal pit stops throughout its five acts. A majority of the story is told through character dialogue and exploration as you point and click your way through different scenes. Rather than puzzles, though, the focus here is on weaving an evocative atmosphere and memorable scenes. An old cathedral that’s been converted to an office building where you’re not quite standing inside or outside. The basement of an empty gas station that’s shaped like a horse. An eerie museum of suburban neighbourhood houses called the ‘Museum of Dwellings’.

source: gamezpot.com