Might & Magic: Chess Royale review

Need to know

What is it? A peculiar addition to two very different hype trains.
Expect to pay: Free-to-play
Developer: Ubisoft
Publisher: Ubisoft
Reviewed on: Intel Core i7-5820K, 8GB RAM, GeForce GTX 950
Multiplayer: Multiplayer only; 100 players
Link: Official site

On the face of things, this feels like the kind of game that should never have been made, an amalgamation of ideas and franchises that should barely occupy the same publishing house, let alone be drawn together in the same studio. But for all the ways in which Might & Magic: Chess Royale seems like an affront to everything that led to its eventual creation, it’s a refreshingly pared-down take on an emerging genre.

Leaning heavily on the Might & Magic franchise to provide a little extra validity in a genre dominated by Blizzard, Valve, and Riot’s fantasy efforts, Chess Royale places a relatively unambitious autobattler into the vaguest-possible battle royale framework, encouraging 100 players to fight it out for the top spot. It’s an amusing gimmick to add to a new genre, but it does little to change the way players interact with one another—when all the other Auto Chess-inspired games are already last-player-standing affairs, bolting the word ‘royale’ to the end of your title isn’t exactly revolutionary, especially when there isn’t a battle bus or blue circle in sight.

(Image credit: Ubisoft)

Nevertheless, adding more than 90 new players to the prescribed formula does change things up a little. Rather than a traditional health bar, Chess Royale grants players three lives. The first round is something of a freebie, granting a risk-free opportunity to start building your army, but after that opening battle, every round you lose will cost one life. As players run out of lives, their avatars disappear, the 1 vs 100-style grid that charts progress through each game gradually turning to black as more and more armies are knocked out. It’s a ruthlessly efficient means of thinning the herd—whether it’s a close fight or an absolute rout, you’ll lose the same amount of health—but it also ensures that you won’t spend a frustrating half-hour rolling for the one unit that might turn your fortunes around.

The result is an autobattler that’s much faster than its competitors in spite of its bloated player count. If you’re familiar with the genre, much of your actual interaction with other players remains the same. You start out with a couple of low-level units, and place them on a board to automatically duke it out against another players’ army. Over time, you gain gold and XP that can be used to acquire new fighters and level up your existing roster, empowering the spells that they use to wipe out their automated opponents.

(Image credit: Ubisoft)

Many of my most successful games have hinged on my ability to simply huddle all my fighters together in the centre of the board.

source: gamezpot.com