Blizzard doesn't trust us to ban Overwatch heroes, but will it do a better job?

Yesterday, Blizzard announced that it would be implementing a new hero ban system in competitive play, but it wasn’t the system a lot of players were hoping for. Instead of letting players choose hero bans themselves on a per-match basis, Blizzard will make the choice for us in what it calls a ‘Hero Pool’. Every week, Blizzard will make one tank, one support, and two damage heroes unavailable to play.

To understand why, we have to go back a few years to when Blizzard announced that hero switching would be a core component of the game. Compared to other games like Heroes of the Storm and League of Legends that lock you into playing a single character for an entire match, the concept seemed strange at the time (assuming you never played Team Fortress 2). Since you can’t see which heroes you’re playing against before a match starts, you have to counter the opposing team on the fly. And unlike in competitive Heroes of the Storm and League of Legends, there’s never been a player pick/ban system in Overwatch.

source: gamezpot.com