This year Destiny 2 showed us that service games can still be good

GOTY 2019

(Image credit: Future)

Accompanying our team-selected Game of the Year Awards for 2019, individual members of the PC Gamer team will each discuss one of their favorite games from the last 12 months. We’ll post a new personal pick, alongside our main awards, throughout the month of December.

Part of me wishes I could quit you, Destiny 2, but I can’t. This year you split from Activision and reinvented yourself as a free-to-play game, but that didn’t change much really. You’re still a compelling shooter with beautiful sci-fi art and glorious futuristic guns. You’re still a great social game with smart raids and some decent PvP Crucible modes. You’re still the game I boot up after the pub to hang out with friends and shoot aliens until the early hours. 

I admit I’ve been cynical about the idea of a ‘service game’—an evolving entertainment platform that you can return to every week to find something new. I worry that the rewards for successfully developing a service game discourage publishers from backing great singleplayer games. A few games have shown me how good the model can be, however: Warframe, Fortnite, and Destiny 2.