The making of Hearthstone Battlegrounds: 'We wanted a mode that didn't feel as pulverising'

(Image credit: Blizzard)

It’s fair to say that most diehard Hearthstone fans, myself included, had simply given up on new modes being added to the game. The decision to put tournament mode on hold indefinitely had most of us resigned to playing the game in largely the same way forever: Three expansions per year, pick your poison between ladder, Arena, and the single-player PvE stuff. So the announcement of Battlegrounds at this year’s BlizzCon was a genuine bombshell.

Inspired by autobattlers such as Teamfight Tactics, Dota Underlords, and the original Auto Chess mod, Battlegrounds sees you building an army of high-synergy idiots and then sending them out to fight in randomised battles against seven other players until your health has been whittled to zero. For a playerbase crying out for something new to do with Hearthstone’s slick and poppy core components, the new mode has been like a fire hose of Evian fired into the desert. 

source: gamezpot.com