Control Review! Better Than Alan Wake?! (Ps4/Xbox One)



One of the best horror studios that no one talks about is Remedy and we finally got another game from them!! Lets dig into the gameplay, magic, and weird story of Control in Dreamcastguy’s review!!

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Control is an upcoming action-adventure video game developed by Remedy Entertainment and published by 505 Games. The game revolves around the Federal Bureau of Control (FBC), a secret U.S. government agency tasked with containing and studying phenomena which violate the laws of reality. As Jesse Faden, the Bureau’s new Director, players explore the Oldest House – the FBC’s paranormal New York headquarters – and utilize powerful abilities in order to defeat a deadly enemy known only as the Hiss, which has invaded and corrupted reality. Control is set to be released on August 27, 2019 for Microsoft Windows (via the Epic Games Store), PlayStation 4, and Xbox One. Like Remedy’s previous projects, Control is played from a third-person perspective, and is built using Remedy’s proprietary Northlight Engine, which was first used on the company’s previous title Quantum Break amd also their amazing Xbox 360 game Alan Wake which I am just mentioning here for random fun. As Jesse Faden, players wield the Service Weapon, a supernatural firearm that can be adapted into a variety of different forms with different combat applications. In addition to the Service Weapon, Jesse also possesses a variety of supernatural abilities, including telekinesis, levitation, and the ability to control certain enemies. The Service Weapon and Jesse’s abilities both expend Jesse’s energy, necessitating a balance in their usage. The Service Weapon can be upgraded throughout the game via a skill tree; in order to gain new powers, players must locate various Objects of Power – ordinary items acted upon by supernatural forces – hidden throughout the Oldest House. Due to the versatility of the game’s loadouts, Control’s combat system can be customized and balanced to each player’s personal preferences. Health in Control does not recharge automatically, and must be picked up from fallen enemies.