ATLAS game update: Patch notes and server status latest revealed by Studio Wildcard

ATLAS developer Studio Wildcard has deployed a series of updates today for the MMO pirate game.

The most recent ATLAS update to become available, at the time of writing today, is version 9.3.

In a tweet the official ATLAS Twitter posted: “Pathfinders, We’ll be redeploying our Official Network to minor v9.3 in 5 minutes.

“This resolves a critical server stall related to joining & leaving companies.

“You will not need to download a client side update for this patch.”

Version 9.2 and 9.11 of ATLAS have also been released by Studio Wildcard today.

Here are the patch notes for ATLAS v9.3:

• Resolved some server-side stalls related to perf large companies

• Fixed alliance chat sometimes duplicating messages

• Fixed a bug where clients could end up invisible when demolishing a podium

ATLAS game

ATLAS game – Patch notes and server status latest revealed (Image: GRAPESHOT GAMES)

In a post online the ATLAS developers also revealed the major v10.0 patch is due out on Monday.

This is expected to drop at midday EST, which will be 5pm UK time.

Here are the ATLAS v10.0 patch notes:

– Claim Flags now allow a “Neutral Zone” setting which allows any other tribes to build within them, with the specified tax rate applied to them. You are also able to specify an inclusion or exclusion list to these, to only allow or exclude specific company ID’s / player ID’s. All claim flags will have this enabled as a default setting when placed, and this will also be a retroactive change. However, it will not function until Wednesday the 9th of January at NOON EST, where we will release another server update to make Neutral Zones active. This means you will have two days, from Monday to Wednesday, to decide and adjust the settings on your claim flag before the change is live.

– Server performance improvements

– All Cannons/Turrets can now be pin code protected for lever activation/deactivation

– There are 4x as many trade ships on the seas, and they now also sell commodity types for gold, as do NPC’s at Freeports.

ATLAS game

ATLAS game – Patch notes and server status latest revealed (Image: GRAPESHOT GAMES)

– Lawless servers can no longer be specified as Homesevers. If your Homeserver was a lawless server, you’ll be required to pick a new (Freeport) Homeserver upon respawn.

– You can now buy a “Ramshackle Sloop” from the NPC Shipyardsman at Freeports. The “Ramshackle Sloop” is a pre-built sloop which has permanently lower plank HP, carry weight, and crew limit, but is cheaper and faster to acquire if you want to get into sailing faster.

– “Favorites” server selection drop-down is added for Unofficial

– Joining through Steam browser server list with password now properly caches the password for ATLAS travel

– Fixed up some temperature scalings and Weather events are now indicated on the HUD

– Armour effectiveness will be adjusted so that firearms are more useful in PVP

– Fixed some bugs related to Sea Claims, Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby, and the time required to steal an enemy claim now decreases the more Claims that enemy team has.

– Farming rebalances to be easier; water can now pipe uphill, region requirements for growing crops are more forgiving, and crop growth & yield is much faster and higher.

– Reduced shovel stamina cost.

– You can now fill waterskins/jars from ground spouts.

– Metal Tools can no longer damage the planks of anchored ships.

– 50 more player levels added, and Skill Points per level increased.

– Loot stat scaling has been boosted (retroactively) by 60%

– Sea Monsters’ damage has been reduced by 66%

– Some ship costs have been adjusted, and in some cases reduced by approximately about 50%

– Animals health regen rebalanced, so they’re not regenerating high amounts whilst in combat!

– Eating poop is now instant-death

ATLAS game

ATLAS game – Patch notes and server status latest revealed (Image: GRAPESHOT GAMES)

– Fixed an issue where you couldn’t kill yourself by exhaustion (for stuck situations)

Further out

– Updated some undesired movement speed max taming additions within status components, (some already set in CreatureBP), plus some unintentional unrealistic water movement speeds.

– Adjusted Seagull and Crow aggro speeds (Would previously take a long time to de-aggro). Updated collision to allow player attacks to land more consistently.

– Improved Tiger so they can walk up slopes better/easier.

– Razortooth stamina adjustments (Would previously fatigue from running in like 2 seconds)

– Animation updates for Rabbit and setup for shoulder mounting (Not yet enabled until the ability is final)

– Updated Vulture AI to only target sleeping humans if the player is connected.

– Included foot sockets in Giraffe neck attack to more consistently harvest.

– Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect Bee size.

– Increased harvest amount of fur and milk from Sheep and Cow to incentivise taming and better compete with natural resource gathering amounts. Updated max yield timings to scale with creature level, similar to other creature abilities, instead of food value.

– Clamped amount of fur gained from harvesting wild sheep, again to incentive taming. Wild sheep will also flee, and may attack players after excessive shearing.