Fallout 76 Review! The WORST Fallout? (Ps4/Xbox One)



Adding multiplayer to a game can sometimes make it WAY more fun or a total dumpster fire. Which is it with Fallout 76? Well a bit of both honestly., so lets dive into that in my review of Fallout 76!

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“EDM Detection Mode” Kevin MacLeod (incompetech.com)
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Fallout 76 is an online multiplayer action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the ninth game in the Fallout series and serves as a narrative prequel to the series. It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018. Fallout 76 will be Bethesda Game Studios’ first online multiplayer game. Players may play individually or with a party of up to three others. All the servers for the game will be dedicated, with the player automatically allocated to one of them. While the game is expected to launch with public servers only, game director Todd Howard revealed plans for private servers to be introduced some time after the game’s launch. These private servers will allow players to invite friends to play in order to prevent undesirable aspects of player versus player gameplay such as griefing from affecting an individual player’s experience of the game. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers. Elements of previous Fallout games will be present and modified to work with the real-time game. The V.A.T.S. system—a mechanic first introduced in Fallout 3 that allows players to pause the game to target specific locations on an enemy’s body to attack—will be used in Fallout 76 as a real-time system, though it will still allow players to specify targets on an enemy’s body.

The game will feature an open world four times the size of that of Fallout 4.The game world is called “Appalachia” and is a representation of West Virginia.
The game will include revisions to the SPECIAL progression system. Character attributes fall into one of seven categories: strength, perception, endurance, charisma, intelligence, agility and luck. As the player levels up, they will be able to spend skill points to boost their attributes on a scale of one to fifteen. Players will be able to choose perks, or passive abilities that offer gameplay bonuses.