Fallout 76 Server UPDATE: Maintenance news and server status latest on down time

Fallout 76 servers are doing today and have been offline for several hours.

This means that players on PS4, Xbox One and PC are unable to login and play, as Fallout 76 is an online-only experience.

The good news is that today’s down time is being completed so that Bethesda can launch a new update on PS4, Xbox One and PC.

This includes a lot of new changes for players on all platforms and is nowhere near as large as past patches.

Today’s Fallout 76 update will be around 3GB to download on PS4 and Xbox One, and even smaller on PC.

This new update will increase maximum stash storage, as well as add additional performance and stability improvements, balance changes, and many bug fixes to the game.

Bethesda is also planning to release another patch on December 11 that will include C.A.M.P. improvements, SPECIAL respeccing, additional settings for PC, and more.

FALLOUT 76 SERVER STATUS LATEST

From what Bethesdas has shared so far, there is no set time for when the Fallout 76 servers will be back online.

The current server status is offline and has been like that for several hours.

The good news is that plenty of time has passed and probably means we don’t have much longer to wait.

Here is the latest news from Bethesda, who reports: “Fallout 76 is currently undergoing maintenance and will be unavailable. We will provide an update once everything is back online. Thank you for your patience.

“Maintenance is still ongoing. We’re working hard to get the game back online and appreciate your continued patience.”

The Fallout 76 maintenance site reports that Fallout 76 is undergoing maintenance and will return shortly.

All other Bethesda services, such as the forum and site functions, are online and working.

If the Fallout 76 servers are not back online by 9pm in the UK, players should receive a new update from Bethesda.

In the meantime, players can read up on the details of what’s coming to Fallout 76 in the December 4 patch:

GENERAL

  • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., CRAFTING, AND WORKSHOPS

  • Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.

BALANCE

  • Enemies: XP rewards for killing high-level creatures have been reduced.
  • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
  • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

PVP

  • Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

BUG FIXES

STABILITY AND PERFORMANCE
  • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
  • Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.
GENERAL
  • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
  • Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
C.A.M.P., WORKSHOPS, AND CRAFTING
  • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
  • Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
  • Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
PERKS
  • Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
SOCIAL
  • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
  • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.
SURVIVAL
  • Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.
USER INTERFACE
  • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
  • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
  • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
  • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
  • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.