Red Dead Online release date: When does Red Dead Redemption 2 multiplayer come out?

For everyone who now has access to Red Dead Redemption 2, it looks like there’s plenty of single-player action to keep you busy.

And that’s good news because fans who just bought one of the most hotly anticipated games of the year will have to wait for multiplayer access.

Rockstar Games has confirmed that RDR2 won’t just be an offline experience but will soon expand with an ambitions new mode – Red Dead Online.

The things that set it apart from the crowd is just how successful Rockstar Games other big multiplayer has proven.

GTA Online has driven huge sales of the game and continues to draw impressive numbers of players on PC, PS4 and Xbox One.

So when does Red Dead Redemption 2 online come out?

According to Rockstar Games, a new Red Dead Online beta will begin next month.

No set release date for this has been confirmed by the development team, past the timeframe of November 2018.

GTA Online took a long time to launch, and Rockstar Games will be looking to avoid past mistakes. It’s also unclear at this time if there will be a gap between the beta release and a full launch of the multiplayer mode.

Red Dead Online could generate huge amounts of revenue for parent company Take-Two Interactive.

So it would make sense that they would want to kick off the Red Dead Online beta as soon as they can.

This will make it easier to rid the system of bugs, along with problems with servers and online gameplay.

As you might already know, anyone who owns a copy of Red Dead Redemption 2 will get access to the online mode.

It will not be launched as a separate entity, and anyone who wants access will need to buy the game on PS4 and Xbox One.

Here’s what Rockstar Games has shared about the multiplayer project so far:

“Red Dead Online is an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways.

“Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.

“Red Dead Online is planned for launch in November 2018, initially as a public beta, with more news to come soon. As with most online experiences of this size and scale, there will inevitably be some turbulence at launch.

“We look forward to working with our amazing and dedicated community to share ideas, help us fix teething problems and work with us to develop Red Dead Online into something really fun and innovative.”

Speaking about why Red Dead Online is not available right now, Rockstar Games devs have stated that a slower rollout might help avoid some major issues.

The base game will also function as a good tutorial for online gameplay, although, both single-player and multiplayer are being treated as separate products.

This means that content on one might not be available on the other, with both versions set to grow in different ways.

Speaking to IGN about Red Dead Online, here’s what Rockstar’s Josh Needleman had to say on what to expect from the new mode:

“Red Dead Redemption 2 will take those ideas much further and combine that with everything we’ve learned in the years since then favourite elements from Grand Theft Auto Online about how to make really fun and complex competitive and cooperative experiences in open worlds, and how to introduce narrative elements into multiplayer…”

“Like the single-player game’s story of Arthur Morgan, we want people to settle into their online characters and feel like every activity makes sense for the character, the setting and the time. This should feel intimate and personal while still feeling fun and action-packed from moment to moment.

“We’ve tried to take the best elements and best content packs from Grand Theft Auto Online and use them for templates for what we are making here. We feel Grand Theft Auto Online really only found its feet creatively with Heists.

“That pack, along with After Hours, The Doomsday Heist, Gun Running and a few others represent the best of Grand Theft Auto Online, and provided the template for what we wanted to use here, (not in terms of content, obviously, but how they combined narrative, gameplay, modes and other content into a cohesive thematic whole) alongside all of the elements we liked from the old Red Dead Redemption multiplayer.”

Take-Two’s CEO, Strauss Zelnick believes the multiplayer experience could be a massive hit, telling an earnings report: “When we first released Grand Theft Auto V, and we had Grand Theft Auto Online on its heels, we had never done anything like that.

“We, Take-Two, we Rockstar Games, had never done anything like that. We didn’t know what to expect. And the cadence of its ongoing extraordinary success to is new to us.

“Does it inform how we look at titles that come after? Well, naturally, it does. But the nature of our approach collectively, specifically, the nature of Rockstar Games approach, is never to be derivative and always to shatter expectations.

“And my belief is that Red Dead Redemption 2 will shatter expectations and that the online experience also will be extraordinary, but unexpected. And my view is that all great hits are, by their very nature, unexpected.

“So that’s the goal. There is an expectation around the table, here, of course, there’s an expectation at Rockstar Games and there is an expectation on the part of consumers.

“But our job is to exceed those expectations. And fingers crossed, that’s what we’re all setting out to do. And we couldn’t predict it and didn’t presume to with regard to Grand Theft Auto V and we wouldn’t presume to with Red Dead Redemption 2. So, we’re just hard at work, doing the very best job that we can.”