Overwatch update TODAY: Full PS4 and Xbox One Patch Notes for Busan expansion

Having been teased for some time, Blizzard has finally released their new map for Overwatch on PS4, Xbox One and PC.

Heroes will be fighting in the heart of South Korea, home to former professional gamer and famed MEKA pilot, D.Va.

Simon Fuchs, Senior Environment Artist had this to say about the new Overwatch project: “we worked closely with the cinematics department to recreate the MEKA Base as closely as possible.

“We wanted players to feel like they’re in the film as soon as they load into the map. This is the first time we’ve done this kind of collaboration, and we think it was a success! The way the map looks in game and in the short are much more similar than our previous attempts.

“That said, it’s not a straight one-to-one. In the game, in addition to looking great, a map needs to be playable and—most importantly—fun.

“As such, we expanded and built out parts of the MEKA Base that made it intuitive for players to understand the space they’re in and to offer unique gameplay moments. You can see one of these changes on the control point in the MEKA Base.

“There are three blast shields that go up and down, providing cover from enemy fire. An alarm accompanied by a flashing light and steam indicates when the shields will rise from the ground, signalling to the team that it is safe to attack the point.

“This is the first time we’ve intentionally designed moving terrain as part of a map’s strategy.

“The whole team poured a lot of love and effort into capturing the likeness of Busan and building out the story of D.Va and South Korea.

“You may notice that D.Va’s room inside the MEKA Base is full of trophies she won as a professional gamer, along with a top-of-the-line gaming rig—and even a couple of cans of Nano Cola.”

This new update also comes with a new hero gallery filter feature, as well as some bug fixes and tweaks for the game’s 28 heroes.

PATCH NOTES

HERO DEVELOPER COMMENT: “While this is a bug fix, we wanted to highlight this change as it can affect gameplay by changing the damage output of the affected heroes in certain situations.

“After this fix, weapons with spread should now correctly calculate critical damage for each individual pellet that lands in a critical region (e.g. a headshot). The end result of this change is that it should be significantly easier to deal critical damage with any weapon that fires multiple shots simultaneously, such as Reaper’s Hellfire Shotguns and D.Va’s Fusion Cannons. In addition, we’ve changed the logic for when these weapons display a critical marker on your screen. It now requires 30% of your shots to be critical, rather than displaying it if a single pellet hits critically.”

  • Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage (e.g. Doomfist’s Hand Cannon, D.Va’s Fusion Cannons, Genji’s Shurikens, Reaper’s Hellfire Shotguns, Torbjörn’s Rivet Gun)

COMPETITIVE PLAY UPDATES

General

  • Grand Master players can now group with players within 350 Skill Rating, up from 250 Skill Rating

GAME BROWSER AND CUSTOM GAMES

General

  • Modified the Respawn Time Scalar custom game option to prevent respawn times longer than the default

FFA Deathmatch

  • Mercy now begins the match with her Caduceus Blaster equipped
  • Blizzard World is now available to play in Deathmatch and Team Deathmatch

1v1 Mystery Heroes

  • Mercy now begins the match with her Caduceus Blaster equipped

MAP UPDATES

RIALTO

  • Payload travel speed has been slightly increased
  • Amount of time the payload pauses at checkpoints has been reduced