Fortnite matchmaking disabled as new server update begins for PS4 and Xbox One

Two new Fortnite updates are being deployed today, one is the usual bugfixes and content release, while the other is dealing with certain other issues.

Developer Epic Games confirmed that Fortnite Matchmaking would be disabled today as a new patch was deployed.

This means that Fortnite servers will be down until the new patch has been launched successfully on PS4, Xbox One and PC.

This includes a new Chug Jug item that can be used to fully heal health and shields.

There are also a number of new bugfixes and gameplay improvements being deployed in today’s patch.

Epic have not confirmed how long Fortnite servers will be down for and how long fans will have to wait to try out the new content.

“We’ll be starting downtime for V.2.3.0 tomorrow, January 25 at 4:00am ET (09:00am GMT). What’re you pumped for?” the message from the support team reads.

On top of the new Fortnite update, Epic are also deploying new server changes to the North America region.

The full patch notes on what is changing can be found below:

With the launch of 2.3.0, we will be making some changes to our Server Regions in North America:

  1. North America will be split into: NA East + NA West.
  2. NA East servers are located in: Virginia and Ohio (this is currently NA today).
  3. NA West servers are located in: Northern California and Oregon (new).
  4. Many players on west coast U.S. + Canada, along with parts of Mexico, will have ping improvement ranging from minor to major (ping cut in half in some cases).
  5. You should auto-route to the most optimal region, but we recommend double checking your settings once 2.3.0 is live.
  6. Playing with friends in other regions is still 100% seamless. You just party up as normal and the Party Leader’s region will determine the region for the match.

Why are there now two datacenters per region:

  1. Matches are currently randomly distributed between them (Virginia/Ohio for NA East for example).
  2. Long-term we are looking to make this more intelligent and seamlessly group players into the best possible experience.
  3. The datacenters within each region have very small ping variance for majority of players.
  4. We need to run in multiple datacenters to support player counts and have redundancy in the case of datacenter-specific issues.