Fortnite UPDATE 1.25: New Battle Royale patch released for PS4 and PC

Having seen a wave of new content and a new Halloween event launch this week, it’s easy to see why fans would be so interested in the latest patch.

The new Fortnite update was released today on PS4 and PC, however, this Battle Royale patch doesn’t do nearly as much as 1.24.

In fact, it appears that the new Fortnite 1.25 was deployed to stop a major bug affecting players on PS4 and PC.

“We will be pushing an update @ 2:00am ET, Oct 28 in order to fix a prevalent crash affecting all players,” a message from Epic Games explains.

“This update will be deployed for PC + PS4 at 2:00am ET with Xbox following shortly after. 

“There will be no downtime. Players will need to update their clients.”

As mentioned above, no patch was needed for the Xbox One platform, which will likely not see a new version of the game deployed today.

It follows on from the recent Fortnitemares update, which introduced new content to the game, as well as other big additions.

New customisation options were added to the game to the game, which are now available in the in-game shop and stored in Lockers.

Fans can now adjust banners, the harvest tool (pickaxe etc.), character or glider, as well as choose the way they load in. 

There’s also the new Leaderboards and Seasons that are now line in-game on all platforms.

Fortnite Shop details:

  • Players can now purchase a unique array of outfits, gliders and pickaxes in the new item shop.
  • Offers will rotate on both a weekly and daily basis
  • All items sold are cosmetic only and do not grant any competitive advantage
  • Purchased items can be equipped in the new locker screen prior to starting a match
  • Purchases from the Battle Royale store do not carryover to the Save the World mode. 

Fortnite Locker details:

  • Players can customize their character’s appearance in the new Locker menu with the following options:
  • Set your banner image and color
  • Equip any purchased outfits, gliders or pickaxes

LEADERBOARDS 

  • There are currently two types of leaderboards:

Division leaderboard

  • A division is a group of 50 active players competing against each other to see who will take top the spot.
  • You are automatically assigned to a new division each week.
  • Each match type (Solo, Duos and Squads) gets its own separate division.

Friends leaderboard

  • Compare yourself to your friends by turning on “Friends Only” on the leaderboard screen.
  • All leaderboards reset weekly on Wednesdays. Only players on your platform are included in the rankings. Expect improvements in upcoming releases.

SEASON LEVELS

  • Seasons will give the player a chance to level-up their character and earn unique seasonal rewards and banner flair.
  • The first season will give players a chance to level up to 100, with player level displayed on their banner.
  • Banner flair is awarded in levels 2-49, giving players an additional way to show off their mastery.
  • There are 2 unique rewards that will be provided in the first season. These will only be earned by seasonal progress and cannot be obtained by other methods at this time:
  •  Level 10 – Unique seasonal banner
  •  Level 25 – Unique seasonal glider  
  • Players can boost their seasonal levels by participating in Daily Challenges.
  • A new challenge will be provided each day with the ability to have up to 3 active challenges in total
  • Completing Daily Challenges will provide the player with seasonal level XP

TEAM VOICE CHAT – PLAYSTATION 4 AND XBOX ONE

  • If you have a microphone, you can now chat with your squad mates on PlayStation 4 and Xbox One.  
  • PC players have push to talk enabled by default. Bound to the Y key.
  • PlayStation 4 and Xbox One player’s mics are voice activated by default.
  • Voice chat is enabled by default, but you can turn it off in the Audio Options menu.  
  • Note that PC players also have the ability to team voice chat, which we added in the previous update.

NEW STORM EFFECTS

  • Players caught inside the Storm zone may be in for a fright! New effects and visuals make for a much more intense experience. The Storm wall has been updated as well. Run to safety!

“COMBAT PRO” CONTROLLER CONFIGURATION

  • The new “Combat Pro” controller config is aimed at keeping the user’s thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly. We’re trying to add a familiar feel for shooter players, placing the map as a button in the middle of the gamepad and taking crouch off a bumper button.
  • Access the new controller config from the “Controller” tab in the settings menu.
  • Be sure to select the “Apply” button to save the change.

GAMEPLAY

  • Added auto-pickup for ammo, building resources, and traps.  
  • Your player will loot these items automatically when walking over them.  
  • Note that dropped items will not be automatically picked up, but you can still manually pick them up.
  • Reduced Supply Drop balloon health from 2000 to 1250.
  • Items which are spawned from treasure chests or ammo boxes are now less likely to be clustered together. 
  • Reduced the chance of Storm safe zones appearing at the edges of the island.
  • Fixed supply drops not falling from structures in various cases.
  • Fixed a bug which caused stacked items not to automatically add to the quick bar when picked up.

WEAPONS

  • Adjusted Submachine Gun characteristics. (Does not affect the Tactical variant.)
  • Common/Uncommon damage increased from 11 to 12.
  • Rare damage increased from 12 to 13.
  • Decreased reload time by 15%.
  • Sniper Rifle projectiles now leave a visual trail behind.  
  • Assault Rifle
  • Reduced accuracy penalty while moving.  
  • Does not affect Burst or Scoped variants.
  • Scoped Assault Rifle 
  • Updated visuals while zoomed in. 
  • Tracer effects and smoke now match the weapon’s behavior.
  • Fixed an issue which caused the transition from the hip fire position to targeting to rotate the player cam downwards.
  • Fixed an issue which caused recoiled weapons not to recover if you began reloading while recoiled.

CONTROLS

  • Aiming sensitivity on controllers now scales with your weapon’s zoom, similar to how it does with the mouse.
  • This change replaces the previous sensitivity adjustment we made to scoped weapons. 
  • Changed some default keyboard bindings for quick slots.  
  • The 4th quick slot has changed from the Z key to 5.  
  • The 5th quick slot has changed from the X key to 6.
  • Improved analog stick responsiveness when rotating the camera. 
  • It should now be easier to make fine adjustments to your aim on controllers.
  • Improved how interactions such as teammate revives, pickups, and opening doors are prioritized when there are multiple possible options.
  • Smoothed out the camera transition between riding the Battle Bus and beginning to skydive.

WORLD

  • Added more loot to the area with containers south of Tomato Town and shifted the containers to better align with the building grid.
  • Fixed issues where grass could be hidden on certain types of terrain.
  • Various fixes for terrain seams and floating objects.
  • Fixed some objects that were previously indestructible.

AUDIO

  • Voice Chat now works while spectating teammates and after the match ends.
  • Decreased the distance players can hear ceiling and wall trap audio.
  • Added ambient “zap” audio to placed wall traps.
  • Fixed issue which caused footstep audio to be drowned out while other sounds were playing.
  • Fixed an issue which could cause footstep sounds to trigger multiple times per step.

UI

  • Added several new ways to access the Item Shop, Locker and other new features.
  • Added a “Season Shop” tab.  
  • This is a preview of a feature still in development, that will be implemented in a later update.
  • Changed how the “Message of the Day” news is displayed.  
  • This message now pops up before you enter the matchmaking lobby, but only if there is new information added since the last time you saw it.
  • Improved the look and feel of the “Stats” interface.
  • Adjusted rarity color for consumable items.  The chances of finding these items in chests or in the world remains unchanged.
  • Med Kit is now green (Uncommon).
  • Shield Potion is now blue (Rare).
  • Added a highlight background behind the currently active building resource.
  • The menu can now be opened while spectating.
  • Resources can now be dropped while using a controller.
  • Removed “Show Grass” from the Options menu in Battle Royale.  Grass and foliage is always intended to be visible.
  • Fixed an issue which caused your weapon to continue firing after opening the fullscreen map.
  • Fixed an issue which caused the final damage done to an enemy not to display hit effects.
  • Fixed an issue which caused the reticle to remain faded out after reloading or when out of ammo.

PERFORMANCE

  • Trees and foliage will no longer cause very low frame rates when Material Quality is set to anything lower than High.
  • Implemented profile guided optimization to help overall CPU performance on consoles.
  • Improved thread affinities on console to help overall CPU performance.
  • Improved animation system performance.
  • Reduced hitching issues on all platforms.
  • Fixed grainy visual artifacts on trees with certain graphics configurations.

KNOWN ISSUES

  • Selecting a party member in the lobby will display an incorrect banner.
  • Other player’s gliders may appear lopsided if a glider cosmetic is equipped.
  • Slurp Juice could be found and consumed in the pre-game staging area, which resulted in 25 shield carrying over to the actual match.